
Unova
Hilda (Summer 2022) & Grapploct
★★★★★
/
Fighting/Tech
Introduction
Hilda (Summer 2022) & Grapploct is a 5-star Fighting sync pair in Pokémon Masters EX. Hilda (Summer 2022) & Grapploct's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Hilda (Summer 2022) & Grapploct is C tier, 325th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Hilda (Summer 2022) & Grapploct's banners
All banners- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 28 June 2024 to 15 July 2024Super Spotlight Seasonal Scout (2024-06)
- 28 June 2024 to 15 July 2024Seasonal Tiered Scout (2024-06)
- 6 July 2023 to 9 July 2023Seasonal Tiered Scout (2023-07)
- 6 July 2023 to 9 July 2023Super Spotlight Seasonal Scout (2023-07)
- 2 July 2022 to 17 July 2022Hilda Seasonal Scout (2022-07)
- 2 July 2022 to 17 July 2022Hilda Seasonal Tiered Scout (2022-07)
Stats
- HP320th of 765828
- Attack403rd of 765316
- Defense60th of 765373
- Sp. Atk575th of 765204
- Sp. Def98th of 765354
- Speed630th of 765295
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
- AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- DefenseLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 261Lv. 140: 289Lv. 200: 373
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 13Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
- SpeedLv. 1: 9Lv. 30: 38Lv. 45: 65Lv. 100: 175Lv. 120: 199Lv. 140: 223Lv. 200: 295
Sync pair
Moves
5- Brick Break
Fighting·Physical·Power 35-42·Accuracy 100·2 gauge·Opponent (one)Removes the Physical and Special Damage Reduction effects from the opponents' field of play.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Topsy-Turvy
Dark·Status·2 gauge·2 MP·Opponent (one)Returns the target's raised stats to normal (except critical-hit rate), then lowers the target's same stats by the same amount.
- Get Gutsy!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Never Give Up Fighting ImpactSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Beef Up 9
Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
- Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
Sync grid
4848 tiles, 228 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Never Give Up Fighting Impact: Power +25Never Give Up Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Never Give Up Fighting Impact: Power +25Never Give Up Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Brick Break: Move Gauge Refresh 3Move: Brick Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Get Gutsy!: MP Refresh 2Move: Get Gutsy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Topsy-Turvy: Move Gauge Refresh 3Move: Topsy-Turvy Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Topsy-Turvy: MP Refresh 2Move: Topsy-Turvy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brick Break: Staggering 2Move: Brick Break Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Flag Bearer 9Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Disarmoring Retaliation 9Lowers the Defense of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Fist Bump 3Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Single Sync Reload 9Restores one MP for the user's Pokémon after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 1Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Topsy-Turvy: Propulsion 4Move: Topsy-Turvy Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bamboozling Retaliation 9Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilda (Summer 2022) & Grapploct
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