
Unova
Hilda (Sygna Suit) & Victini
★★★★★
/
Fire
Introduction
Hilda (Sygna Suit) & Victini is a 5-star Fire sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Hilda (Sygna Suit) & Victini is A tier, 118th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Hilda (Sygna Suit) & Victini's banners
All banners- 30 September 2026 to 18 October 2026Sygna Suit Lysandre EX Fair
- 29 March 2024 to 18 April 2024Triple Feature Poké Fair Scout (2024-03)
- 22 October 2023 to 12 November 2023Triple Feature Poké Fair Scout (2023-10)
- 31 October 2022 to 3 December 2022Sygna Suit Hilda Poké Fair Scout
Stats
- HP511th of 765760
- Attack2nd of 765658
- Defense635th of 765158
- Sp. Atk2nd of 765658
- Sp. Def632nd of 765158
- Speed58th of 765496
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 164Lv. 45: 227Lv. 100: 480Lv. 120: 536Lv. 140: 592Lv. 200: 760
- AttackLv. 1: 16Lv. 30: 82Lv. 45: 145Lv. 100: 398Lv. 120: 450Lv. 140: 502Lv. 200: 658
- DefenseLv. 1: 12Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- Sp. AtkLv. 1: 16Lv. 30: 82Lv. 45: 145Lv. 100: 398Lv. 120: 450Lv. 140: 502Lv. 200: 658
- Sp. DefLv. 1: 12Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- SpeedLv. 1: 15Lv. 30: 64Lv. 45: 109Lv. 100: 296Lv. 120: 336Lv. 140: 376Lv. 200: 496
Sync pair
Moves
5- Searing Shot
Fire·Special·Power 152-182·Accuracy 100·4 gauge·Opponent (all)Has a chance (30%) of leaving the target burned.
- Confusion
Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- V-create
Fire·Physical·Power 200-240·Accuracy 95·4 gauge·Opponent (one)Lowers the user's Defense, Sp. Def, and Speed by 1 stat rank.
- For the Win!Trainer moveStatus·1 MP·Ally (all)
Raises the user's critical-hit rate by 3 stat ranks. When the user's Attack is raised, raises the user's Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by 1 stat rank.
- Infinite Energy V-createSync move
Fire·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Fierce Entry 6
Raises the user's Attack by 6 stat ranks when it enters a battle.
- Recharging Strike 9
Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
- Downside Up
When the user's stats would be lowered, raises the user's stats by the same amount instead.
Sync grid
5454 tiles, 249 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Searing Shot: Power +2Searing Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Searing Shot: Power +2Searing Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Searing Shot: Power +2Searing Shot: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- V-create: Power +2V-create: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- V-create: Power +2V-create: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- V-create: Power +2V-create: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- V-create: Power +2V-create: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Searing Shot: Power +2Searing Shot: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Infinite Energy V-create: Power +25Infinite Energy V-create: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Infinite Energy V-create: Power +25Infinite Energy V-create: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Infinite Energy V-create: Power +25Infinite Energy V-create: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Infinite Energy V-create: Power +25Infinite Energy V-create: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Searing Shot: Move Gauge Refresh 2Move: Searing Shot Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- V-create: Move Gauge Refresh 2Move: V-create Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- For the Win!: MP Refresh 2Move: For the Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- For the Win!: Hit and Heal 9Move: For the Win! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Confusion: Move Gauge Refresh 2Move: Confusion Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Burn Synergy 1Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Confusion: Aggravation 9Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hostile Environment 3Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Sundering Burn 9Lowers the target's Defense or Sp. Def, or both, by 1 stat rank when the user's move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team Precision Strike 9Raises the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- For the Win!: Propulsion 9Move: For the Win! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Searing Shot: Superduper Effective 3Move: Searing Shot Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- For the Win!: Empowering Command 9Move: For the Win! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Confusion Synergy 2Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilda (Sygna Suit) & Victini
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