Hop (Champion) & Zapdos

Galar

Hop (Champion) & Zapdos

★★★★★

/Fighting/Support

Introduction

Hop (Champion) & Zapdos is a 5-star Fighting sync pair in Pokémon Masters EX. Hop (Champion) & Zapdos's role is Support. Faction: Galar.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Hop (Champion) & Zapdos's banners

All banners
  • 23 October 2025 to 10 November 2025Triple Feature Master Fair (2025-10)
  • 18 August 2024 to 17 September 2024Special Present! (2024-08)
  • 2 March 2023 to 9 April 2023Hop Master Fair Scout

Stats

  • HP545th738
  • Attack190th464
  • Defense217th262
  • Sp. Atk265th441
  • Sp. Def220th262
  • Speed207th413

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 162Lv. 45: 225Lv. 100: 478Lv. 120: 530Lv. 140: 582Lv. 200: 738
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • Sp. AtkLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
  • Sp. DefLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • SpeedLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413

Sync pair

TrainerHop (Champion)
PokémonZapdos (Galarian Form) (Galarian Form)
TypeFighting
WeaknessPsychic
RoleSupport, EX role Tech (since 21 Aug 2024)
Base rarity5★
How to getPoké Fair scout
Released2 Mar 2023
6★ EXAvailable since 2 Mar 2023
ThemesFighting, Galar, Champion, Cape

Moves

5
  • Thunderous Kick
    Fighting·Physical·Power 140-168·Accuracy 100·4 gauge·Opponent (one)

    Lowers the target's Defense by 1 stat rank.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Roaring Thunderous Kick
    Fighting·Physical·Power 200-240·Opponent (one)

    Activation Condition: When your team's sync move countdown is reduced by 6 while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by 3 stat ranks.

  • Triumphant Research!Trainer move
    Status·2 MP·Ally: Field

    Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.

  • Strongest Professor Thunderous KickSync move
    Fighting·Physical·Power 200-240·Opponent (one)

    The more the target's Defense is lowered, the greater the power of this attack.

Passive skills

4
  • Galar Pride

    Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Lightning Legs

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.

  • Postwick Perseverance

    When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount.

  • Down for a Freebie 9

    Applies the Free Move Next effect to the user when any of its stats are lowered.

Sync grid

50
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyDef+52 energySpD+52 energyThundero…Power +23 energyThundero…Power +23 energyThundero…Power +23 energyThundero…Move Gau…7 energyChase Do…lv 38 energyReady fo…lv 28 energyBraintea…10 energyHP+102 energyRoaring …Power +23 energyRoaring …Power +23 energyBrawling…lv 18 energyRoaring …Power +23 energyDire Hit…MP Refre…7 energyBrawling…lv 27 energyDire Hit…Catalyti…10 energyBrawling…10 energyDef+52 energySpD+52 energyFlamepro…5 energyHP+102 energyTrained …lv 96 energyAtk+104 energyInertia10 energySharp En…lv 110 energyTriumpha…MP Refre…7 energyAtk+52 energyUnflappa…5 energySpe+52 energyDef+52 energyThundero…Power +23 energySpD+52 energyThundero…Power +23 energySync Fre…9 energyAdrenali…lv 110 energySlo-ppon…lv 59 energySmarty-P…10 energyStronges…Power +255 energyStronges…Power +255 energyLightnin…freeFighting…lv 3free

50 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Lightning-Fast KickGrants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 2. Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's critical-hit rate by 3 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Fighting Zone Extension 3Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunderous Kick: Power +2Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderous Kick: Power +2Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunderous Kick: Power +2Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Roaring Thunderous Kick: Power +2Roaring Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Roaring Thunderous Kick: Power +2Roaring Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Roaring Thunderous Kick: Power +2Roaring Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderous Kick: Power +2Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunderous Kick: Power +2Thunderous Kick: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Strongest Professor Thunderous Kick: Power +25Strongest Professor Thunderous Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Strongest Professor Thunderous Kick: Power +25Strongest Professor Thunderous Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Trained Mind 9When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Thunderous Kick: Move Gauge Refresh 3Move: Thunderous Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 3Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Triumphant Research!: MP Refresh 2Move: Triumphant Research! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Chase Down 3Powers up the user's moves when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Ready for a Brawl 2Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Brawling Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Slo-pponent Sync 5Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dire Hit All +: Catalytic Kick 9Move: Dire Hit All + Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brawling Opening SyncTurns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hop (Champion) & Zapdos

Art

Hop (Champion) & Zapdos key art

More Fighting sync pairs

All sync pairs