Irida & Flareon

Sinnoh

Irida & Flareon

★★★★

/Fire/Support

Dtier

Introduction

Irida & Flareon is a 4-star Fire sync pair in Pokémon Masters EX. Irida & Flareon's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Irida & Flareon is D tier, 533rd of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Stats

  • HP568th723
  • Attack190th464
  • Defense502nd204
  • Sp. Atk337th352
  • Sp. Def440th212
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 161Lv. 45: 221Lv. 100: 463Lv. 120: 515Lv. 140: 567Lv. 200: 723
  • AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
  • SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerIrida
PokémonFlareon
TypeFire
WeaknessWater
RoleSupport
Base rarity4★
How to getStory
Released1 Jul 2023
6★ EXAvailable since 1 Jul 2023
ThemesFire, Sinnoh, Nature Lover, Artistic

Moves

5
  • Fire Fang
    Fire·Physical·Power 47-56·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Flare Blitz
    Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)

    Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.

  • Vast World!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.

  • Can't Stand the Swelter Fire ImpactSync move
    Fire·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is burned.

Passive skills

3
  • Standfast 9

    Reduces recoil damage received from using moves that have the recoil effect tag.

  • Aggravation 2

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

  • Hostile Environment 2

    Raises the chance of inflicting status conditions with the additional effects of moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyHP+102 energyFire FangPower +33 energyFire FangPower +33 energyFire FangAcc +53 energyFlamepro…5 energyFire FangMove Gau…7 energyFirst Aidlv 410 energyDouble D…lv 39 energyAggravat…lv 29 energyDef+52 energyFire FangPower +33 energyFire FangPower +33 energyHP+102 energyFire FangPower +33 energyVast Wor…MP Refre…7 energySuperdup…lv 27 energyScorchin…lv 59 energyHostile …lv 29 energyDef+52 energySpD+52 energyFlare Bl…Power +33 energySpe+52 energyFlare Bl…Power +33 energyFlare Bl…Move Gau…7 energyBurn Syn…lv 310 energyAtk+104 energyCan't St…Power +255 energyAtk+52 energyHeadstro…5 energySpe+52 energySpD+52 energyFlare Bl…Power +33 energyFlare Bl…Power +33 energyFlare Bl…Power +33 energyX AttackMove Gau…7 energyX AttackMP Refre…7 energyStandfastlv 510 energyCan't St…Power +255 energyCan't St…Power +255 energyCan't St…Power +255 energy

48 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Fang: Accuracy +5Fire Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fire Fang: Move Gauge Refresh 3Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Vast World!: MP Refresh 2Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flare Blitz: Move Gauge Refresh 3Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: Move Gauge Refresh 3Move: X Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Aggravation 2Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Irida & Flareon

Art

Irida & Flareon key art

More Fire sync pairs

All sync pairs