
Sinnoh
Irida & Flareon
★★★★
/
Fire/Support
Introduction
Irida & Flareon is a 4-star Fire sync pair in Pokémon Masters EX. Irida & Flareon's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Irida & Flareon is D tier, 533rd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP568th of 765723
- Attack190th of 765464
- Defense502nd of 765204
- Sp. Atk337th of 765352
- Sp. Def440th of 765212
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 161Lv. 45: 221Lv. 100: 463Lv. 120: 515Lv. 140: 567Lv. 200: 723
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Fire Fang
Fire·Physical·Power 47-56·Accuracy 95·2 gauge·Opponent (one)Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Flare Blitz
Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
- Vast World!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Can't Stand the Swelter Fire ImpactSync move
Fire·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is burned.
Passive skills
3- Standfast 9
Reduces recoil damage received from using moves that have the recoil effect tag.
- Aggravation 2
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Hostile Environment 2
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
4848 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Fang: Accuracy +5Fire Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Fang: Power +3Fire Fang: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Can't Stand the Swelter Fire Impact: Power +25Can't Stand the Swelter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fire Fang: Move Gauge Refresh 3Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vast World!: MP Refresh 2Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flare Blitz: Move Gauge Refresh 3Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: Move Gauge Refresh 3Move: X Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Aggravation 2Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Irida & Flareon
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