
Sinnoh
Irida & Glaceon
★★★★★
/
Ice/Support
Introduction
Irida & Glaceon is a 5-star Ice sync pair in Pokémon Masters EX. Irida & Glaceon's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Irida & Glaceon is A tier, 95th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Irida & Glaceon's banners
All banners- 25 April 2026 to 26 April 2026Triple Feature Master Fair (2026-04)
- 21 November 2025 to 5 December 2025Double Feature Master Fair
- 21 November 2024 to 25 December 2024Special Present! (2024-11)
- 2 June 2023 to 10 July 2023Irida Master Fair Scout
Stats
- HP468th of 765774
- Attack296th of 765408
- Defense205th of 765266
- Sp. Atk23rd of 765592
- Sp. Def205th of 765266
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 16Lv. 30: 43Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 16Lv. 30: 43Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266
- SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
Sync pair
Moves
5- Icy Wind
Ice·Special·Power 92-110·Accuracy 95·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- Ice WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
- Dancing Ice Beam
Ice·Special·Power 200-240·2 gauge·1 MP·Opponent (one)Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
- Chilled to Your Core!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
- Great Wide World Ice BeamSync move
Ice·Special·Power 200-240·Opponent (one)This attack's power increases during a hailstorm.
Passive skills
4- Sinnoh Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Space Spreads over Hisui
Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.
- Watch for Ice
Causes a hailstorm when the user turns the field of play's zone into an Ice Zone.
- Vigilance
Protects the user against critical hits.
Sync grid
5050 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Ally Sets WTZ: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Accuracy +5Icy Wind: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dancing Ice Beam: Power +3Dancing Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dancing Ice Beam: Power +3Dancing Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dancing Ice Beam: Power +3Dancing Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Great Wide World Ice Beam: Power +25Great Wide World Ice Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Great Wide World Ice Beam: Power +25Great Wide World Ice Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Icy Wind: Move Gauge Refresh 3Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Satisfied Snarl 9Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Wise Entry 2Raises the user's Sp. Def by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Winter Coat 2Reduces damage when the user is hit by an attack move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail ImmunityStatus conditions cannot be inflicted on the user during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Chilled to Your Core!: Ramp Up 2Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ice Wish: BOGO 9Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Arctic ArrivalTurns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Invigorating Hail 5Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Ice Zone Extension 3Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hail Alert 3Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Irida & Glaceon
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