Iris (Academy) & Lapras

Unova

Iris (Academy) & Lapras

★★★★★

/Ice/Tech

Atier

Introduction

Iris (Academy) & Lapras is a 5-star Ice sync pair in Pokémon Masters EX. Iris (Academy) & Lapras's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Iris (Academy) & Lapras is A tier, 55th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Iris (Academy) & Lapras's banners

All banners
  • 14 April 2026 to 29 April 2026Costume Tiered Scout (2026-04)
  • 14 April 2026 to 29 April 2026Triple Feature Costume Scout
  • 5 August 2025 to 23 August 2025Iris Costume Tiered Scout
  • 5 August 2025 to 23 August 2025Iris Costume Scout

Stats

  • HP165th867
  • Attack608th178
  • Defense32nd398
  • Sp. Atk557th217
  • Sp. Def9th413
  • Speed324th388

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 186Lv. 45: 261Lv. 100: 547Lv. 120: 611Lv. 140: 675Lv. 200: 867
  • AttackLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
  • DefenseLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
  • Sp. AtkLv. 1: 17Lv. 30: 39Lv. 45: 60Lv. 100: 137Lv. 120: 153Lv. 140: 169Lv. 200: 217
  • Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
  • SpeedLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388

Sync pair

TrainerIris (Academy)
PokémonLapras
TypeIce
WeaknessRock
RoleTech, EX role Field (since 5 Aug 2025)
Base rarity5★
How to getMaster Fair scout
Released5 Aug 2025
6★ EXAvailable since 5 Aug 2025
ThemesIce, Unova, Special Costume, Undella Town

Moves

5
  • Ice Beam
    Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target frozen.

  • Unova Analysis
    Status·2 gauge·2 MP·Ally: Field

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Special) to the allied field of play. Unova Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Breezy Blizzard
    Ice·Special·Power 150-180·2 MP·Opponent (all)

    Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Has a chance (50%) of leaving the target frozen. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.

  • We Won't Lose!Trainer move
    Status·1 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs. Raises the Water Type Rebuff of all allied sync pairs by 2 ranks.

  • We Studied Together Frost BeamSync move
    Ice·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • People and Nature Together

    Applies Unova Circle (Special) to the allied field of play the first time the user enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks when the user applies Unova Circle (Special) to the allied field of play.

  • Unova C (Spec): Team Crit Immunity

    Protects all allied sync pairs against critical hits when Unova Circle (Special) applies to the allied field of play.

  • Use Unova Analysis: Restore B-Move MP 1

    Restores 1 MP of the user's buddy move when it uses move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyHP+102 energySpe+52 energySpA+52 energyIce BeamPower +43 energyIce BeamPower +43 energyIce BeamPower +43 energyIce BeamMove Gau…7 energyTrainer …lv 110 energyUser Set…lv 910 energyUser Set…lv 910 energyDef+52 energySpe+52 energySpD+52 energyIce BeamPower +43 energyIce BeamPower +43 energyHP+204 energyIce BeamHostile …8 energyIce BeamCircle H…9 energyHit Stat…lv 910 energyHP+102 energySpD+52 energyDef+52 energySnow She…5 energyBreezy B…Power +43 energyBreezy B…Power +43 energyBreezy B…Power +43 energyCircle: …lv 18 energyTeam Und…lv 910 energyCircle: …lv 29 energyUnova C …lv 310 energySpe+52 energyDef+52 energySpA+52 energyBreezy B…Power +43 energyBreezy B…Power +43 energyBreezy B…Move Gau…7 energyCircle: …lv 28 energyUnova C …lv 210 energyUnova An…1st T-Mo…10 energyWe Studi…Power +255 energyWe Studi…Power +255 energy

48 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Breezy Blizzard: Power +4Breezy Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breezy Blizzard: Power +4Breezy Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Breezy Blizzard: Power +4Breezy Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breezy Blizzard: Power +4Breezy Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breezy Blizzard: Power +4Breezy Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • We Studied Together Frost Beam: Power +25We Studied Together Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • We Studied Together Frost Beam: Power +25We Studied Together Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Breezy Blizzard: Move Gauge Refresh 3Move: Breezy Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice Beam: Hostile Environment 4Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ice Beam: Circle Hit: Free Move Next 9Move: Ice Beam Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • User Sets Unova C (Spec): Team Attack ↑2 9Raises the Attack of all allied sync pairs by 2 stat ranks when the user applies Unova Circle (Special) to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • User Sets Unova C (Spec): Team Sp. Atk ↑2 9Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user applies Unova Circle (Special) to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Status Cond Opp: Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Underhanded Heal 9Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Spec) Extension 3Extends the duration of Unova Circle (Special) when Unova Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Spec): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Unova Circle (Special) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova Analysis: 1st T-Move: Sync CD ↓ 1Move: Unova Analysis Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Iris (Academy) & Lapras

Art

Iris (Academy) & Lapras key art

More Ice sync pairs

All sync pairs