Juliana & Koraidon

Paldea

Juliana & Koraidon

★★★★★

/Fighting

Atier

Introduction

Juliana & Koraidon is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Paldea.

On the Pokémon Masters EX tier list Juliana & Koraidon is A tier, 120th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Juliana & Koraidon's banners

All banners
  • 29 April 2026 to 18 May 2026Paid-Gem (2026-04)
  • 17 February 2025 to 29 March 2025Special Present! (2025-02)

Stats

  • HP221st845
  • Attack104th510
  • Defense470th208
  • Sp. Atk303rd388
  • Sp. Def598th170
  • Speed92nd460

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 187Lv. 45: 259Lv. 100: 545Lv. 120: 605Lv. 140: 665Lv. 200: 845
  • AttackLv. 1: 23Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • SpeedLv. 1: 16Lv. 30: 62Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460

Sync pair

TrainerJuliana
PokémonKoraidon (Apex Build) (Apex Build)
TypeFighting
WeaknessFairy
Role, EX role Support (since 17 Feb 2025)
Base rarity5★
How to getPoké Fair scout
Released17 Feb 2025
6★ EXAvailable since 17 Feb 2025
ThemesFighting, Paldea, Main Character, Cook

Moves

5
  • Collision Course
    Fighting·Physical·Power 152-182·Accuracy 100·4 gauge·Opponent (one)

    This attack's power increases 30% when it is super effective.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • S Collision Course
    Fighting·Physical·Power 200-240·4 gauge·Opponent (one)

    Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. Lowers the target's Defense by 3 stat ranks. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks.

  • Sparkling Memories!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Speed by 6 stat ranks when the weather is sunny.

  • Ripening Oranges Ancient Collision CourseSync move
    Fighting·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Paldea Pride

    Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Hungry Pulse

    The user's Attack increases 30% when the weather is sunny. Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

  • My Very Own Treasure

    Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle.

  • Sunny: Team P-Moves ↑ & S-Moves ↑ 2

    Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.

Sync grid

50
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeCollisio…HitfreeSolar Sy…freeAtk+52 energySpe+52 energyDef+52 energySpD+52 energyCollisio…Power +23 energyCollisio…Power +23 energyCollisio…Power +23 energySunscreenlv 29 energyAtk+104 energy1st Stat…lv 210 energyCharging…lv 510 energySpe+52 energyDef+52 energyHeadstro…5 energySpD+52 energyHP+102 energyCollisio…Power +23 energyCollisio…Power +23 energyCollisio…Move Gau…7 energyAtk+104 energySolar Fl…lv 510 energySoften Uplv 110 energyDef+52 energyHaste5 energySpD+52 energyS Collis…Power +23 energyS Collis…Power +23 energyS Collis…Power +23 energyHealing …lv 18 energyInertia10 energyEndurance10 energySpe+52 energyAtk+52 energyHP+102 energyS Collis…Power +23 energyS Collis…Power +23 energySparklin…MP Refre…7 energySpeeding…lv 29 energyUser Set…lv 910 energySparklin…Mighty P…10 energyRipening…Power +255 energyRipening…Power +255 energy

50 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Collision Course: Hit: Restore Status P-Move MP Once 9Move: Collision Course Restores 1 MP for the status moves of the user's Pokémon when the user's attack move is successful. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Solar SyncMakes the weather sunny the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Collision Course: Power +2Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Collision Course: Power +2Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Collision Course: Power +2Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Collision Course: Power +2Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Collision Course: Power +2Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • S Collision Course: Power +2S Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • S Collision Course: Power +2S Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • S Collision Course: Power +2S Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • S Collision Course: Power +2S Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • S Collision Course: Power +2S Collision Course: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Ripening Oranges Ancient Collision Course: Power +25Ripening Oranges Ancient Collision Course: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ripening Oranges Ancient Collision Course: Power +25Ripening Oranges Ancient Collision Course: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Collision Course: Move Gauge Refresh 2Move: Collision Course Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sparkling Memories!: MP Refresh 2Move: Sparkling Memories! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • 1st Status P-Move MP 0: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time the remaining MP for the status moves of its Pokémon is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Charging Sun 5Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • User Sets Sunny W: Free Move Next 9Applies the Free Move Next effect to the user when it turns the weather sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sparkling Memories!: Mighty Physical Boost 9Move: Sparkling Memories! Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Juliana & Koraidon

Art

Juliana & Koraidon key art

More Fighting sync pairs

All sync pairs