
Galar
Kabu & Centiskorch
★★★★★
/
Fire/Tech
Introduction
Kabu & Centiskorch is a 5-star Fire sync pair in Pokémon Masters EX. Kabu & Centiskorch's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Kabu & Centiskorch is B tier, 142nd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Kabu & Centiskorch's banners
All banners- 30 June 2025 to 18 July 2025Vol. 35
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout A (2024-09)
- 14 June 2024 to 11 July 2024Kabu Poké Fair Scout
Stats
- HP258th of 765835
- Attack229th of 765444
- Defense38th of 765396
- Sp. Atk206th of 765444
- Sp. Def40th of 765396
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 17Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 17Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
As Centiskorch
- HPLv. 1: 101Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 17Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 17Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Ember
Fire·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Blazing Flame Wheel
Fire·Physical·Power 100-120·Accuracy 100·2 gauge·Opponent (one)Activation Condition: When there is at least one trapped Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any trapped Pokémon on the opponent's field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
- Get Your Mind Moving!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Raises the user's Fire Type Rebuff by 1 rank.
- Ever-Burning Man Fire ImpactSync move
Fire·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Max Move: Team Attack ↑ & Team Sp. Atk ↑ 4
Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks after using the user's max move.
- 1st Use Status P-Move: Team Crit Rate ↑ 3
Raises the critical-hit rate of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle.
- Hot to the Touch 9
Leaves an opponent that attacked the user burned when the user is hit by an attack move.
Sync grid
5454 tiles, 270 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blazing Flame Wheel: Power +3Blazing Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blazing Flame Wheel: Power +3Blazing Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blazing Flame Wheel: Power +3Blazing Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blazing Flame Wheel: Power +3Blazing Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blazing Flame Wheel: Power +3Blazing Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ever-Burning Man Fire Impact: Power +25Ever-Burning Man Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ever-Burning Man Fire Impact: Power +25Ever-Burning Man Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ember: Move Gauge Refresh 3Move: Ember Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Get Your Mind Moving!: MP Refresh 2Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blazing Flame Wheel: Move Gauge Refresh 3Move: Blazing Flame Wheel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Scorcher 2Increases the amount of damage an opponent takes from being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Flag Bearer 9Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Get Your Mind Moving!: Team Hit and HealMove: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team MAX/Sync Boost (Physical) 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team First Super SyncApplies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kabu & Centiskorch
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