Kabu & Ninetales

Galar

Kabu & Ninetales

★★★★★

/Fire/Tech

Btier

Introduction

Kabu & Ninetales is a 5-star Fire sync pair in Pokémon Masters EX. Kabu & Ninetales's role is Tech. Faction: Galar.

On the Pokémon Masters EX tier list Kabu & Ninetales is B tier, 217th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Stats

  • HP339th825
  • Attack629th170
  • Defense132nd316
  • Sp. Atk566th208
  • Sp. Def99th353
  • Speed342nd372

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • DefenseLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • Sp. AtkLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. DefLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
  • SpeedLv. 1: 15Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372

Sync pair

TrainerKabu
PokémonNinetales
TypeFire
WeaknessWater
RoleTech, EX role Field (since 1 May 2025)
Base rarity5★
How to getEvent
Released1 May 2025
6★ EXAvailable since 1 May 2025
ThemesFire, Galar, Gym Leader, Passionate Spirit

Moves

5
  • Fire Spin
    Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Galar Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Galar Circle (Defensive) to the allied field of play. Galar Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Go Forward, Youths!Trainer move
    Status·1 MP·Ally (all)

    Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the Sp. Def and accuracy of all allied sync pairs by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

  • Burn and Learn Fire BeamSync move
    Fire·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Brightly Burning Confidence

    Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.

  • Adrenaline 1

    Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.

  • Impervious

    The user's stats cannot be lowered.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyFire SpinPower +43 energyFlamepro…5 energyFire SpinPower +43 energyNatural …7 energySpA+52 energyQuick Cu…7 energyMini Pot…MP Refre…7 energyMini Pot…Master H…10 energyFirst Aidlv 410 energyHP+102 energySpe+52 energySpe+52 energyFire SpinAcc +157 energySpD+104 energyCircle: …lv 18 energyGo Forwa…MP Refre…7 energyHP+407 energy1st S-Mo…lv 110 energyHP+102 energyDef+52 energySpD+52 energyAntifree…5 energySpe+52 energyUnflappa…5 energySpD+52 energyCircle: …lv 210 energySync Dam…10 energyCircle: …lv 28 energyGalar So…MP Refre…10 energyDef+52 energySpA+52 energyFire SpinPower +43 energyFire SpinMove Gau…7 energyFire SpinPower +43 energyDef+104 energyFire SpinScorchin…8 energyFire SpinSatisfie…10 energySunny: T…lv 210 energyBurn and…Power +255 energyBurn and…Power +255 energy

48 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Burn and Learn Fire Beam: Power +25Burn and Learn Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Burn and Learn Fire Beam: Power +25Burn and Learn Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Fire Spin: Accuracy +15Fire Spin: Accuracy ↑ +15 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Go Forward, Youths!: MP Refresh 2Move: Go Forward, Youths! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Fire Spin: Move Gauge Refresh 2Move: Fire Spin Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fire Spin: Scorching Touch 4Move: Fire Spin Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Galar Solidarity: MP Refresh 1Move: Galar Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fire Spin: Satisfied Snicker 9Move: Fire Spin Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sunny: Team Special DR 2Reduces special attack move damage taken by allies when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Kabu & Ninetales

Art

Kabu & Ninetales key art

More Fire sync pairs

All sync pairs