
Galar
Kabu & Torkoal
★★★★
/
Fire/Tech
Introduction
Kabu & Torkoal is a 4-star Fire sync pair in Pokémon Masters EX. Kabu & Torkoal's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Kabu & Torkoal is C tier, 352nd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP461st of 765777
- Attack606th of 765194
- Defense126th of 765319
- Sp. Atk575th of 765204
- Sp. Def186th of 765294
- Speed554th of 765315
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 167Lv. 45: 233Lv. 100: 497Lv. 120: 553Lv. 140: 609Lv. 200: 777
- AttackLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- DefenseLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
- Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
- SpeedLv. 1: 11Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
Sync pair
Moves
5- Ember
Fire·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Fire Spin
Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Hup, Two!Trainer moveStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.
- Burn Upwards, Aim Higher Fire BeamSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hit Inter Opp: HP Recovery 9
Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent.
- Team Pinpoint Entry 1
Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle.
- Unbending
Defense cannot be lowered.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Accuracy +5Fire Spin: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Burn Upwards, Aim Higher Fire Beam: Power +25Burn Upwards, Aim Higher Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burn Upwards, Aim Higher Fire Beam: Power +25Burn Upwards, Aim Higher Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ember: Move Gauge Refresh 3Move: Ember Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hup, Two!: MP Refresh 2Move: Hup, Two! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Panic ButtonApplies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Danger Dodge 2Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Burned Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Moral Support 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hup, Two!: Pep Rally 1Move: Hup, Two! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kabu & Torkoal
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