Kiawe & Arcanine

Alola

Kiawe & Arcanine

★★★★★

/Fire/Support

Ctier

Introduction

Kiawe & Arcanine is a 5-star Fire sync pair in Pokémon Masters EX. Kiawe & Arcanine's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Kiawe & Arcanine is C tier, 353rd of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Kiawe & Arcanine's banners

All banners
  • 15 April 2025 to 3 May 2025Variety Tiered Scout (2025-04)
  • 15 April 2025 to 3 May 2025Double Feature Variety Scout (2025-04)
  • 21 July 2023 to 4 August 2023Kiawe Variety Scout

Stats

  • HP79th881
  • Attack138th500
  • Defense340th224
  • Sp. Atk131st500
  • Sp. Def352nd224
  • Speed81st464

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
  • AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464

Sync pair

TrainerKiawe
PokémonArcanine
TypeFire
WeaknessRock
RoleSupport
Base rarity5★
How to getVariety scout
Released21 Jul 2023
6★ EXAvailable since 21 Jul 2023
ThemesFire, Alola, Trial Giver, Body Builder

Moves

5
  • Ember
    Fire·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • Will-O-Wisp
    Fire·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target burned.

  • Fire Spin
    Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Come On By!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.

  • Dancing Together Inferno OverdriveSync move
    Fire·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is burned.

Passive skills

3
  • Extend Range

    When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.

  • Hit Burned Opp: Sp. Atk ↓ 9

    Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent.

  • Hit Trapped Opp: Sp. Def ↓ 9

    Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyFlamepro…5 energySpe+52 energyDef+52 energyEmberPower +43 energyEmberPower +43 energyEmberPower +43 energyEmberMove Gau…7 energyHit Burn…lv 99 energySpe+104 energyPower Pl…10 energyDef+52 energySpD+52 energyEmberPower +43 energyWill-O-W…Acc +105 energyEmberPower +43 energyWill-O-W…Move Gau…7 energyScorcherlv 210 energyMove Gau…lv 910 energyTerrifylv 210 energySpe+52 energySpD+52 energyFire SpinPower +33 energyFire SpinPower +33 energyCome On …MP Refre…7 energyStationa…lv 38 energyCome On …Propulsi…10 energyPokey Tr…lv 510 energyTeam Syn…10 energySpA+52 energyEscape A…5 energyHP+102 energySpA+52 energyFire SpinPower +33 energyFire SpinPower +33 energyFire SpinPower +33 energyFire SpinMove Gau…7 energyFire SpinAcc +105 energyHit Trap…lv 99 energyInterfer…lv 59 energyDancing …Power +255 energyDancing …Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +3Fire Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +3Fire Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +3Fire Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +3Fire Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +3Fire Spin: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Will-O-Wisp: Accuracy +10Will-O-Wisp: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fire Spin: Accuracy +10Fire Spin: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Dancing Together Inferno Overdrive: Power +25Dancing Together Inferno Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dancing Together Inferno Overdrive: Power +25Dancing Together Inferno Overdrive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ember: Move Gauge Refresh 3Move: Ember Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Come On By!: MP Refresh 2Move: Come On By! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit Burned Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Hit Trapped Opp: Speed ↓ 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Scorcher 2Increases the amount of damage an opponent takes from being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Move Gauge Refresh 9Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Terrify 2Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Come On By!: Propulsion 9Move: Come On By! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pokey Trap 5Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Kiawe & Arcanine

Art

Kiawe & Arcanine key art

More Fire sync pairs

All sync pairs