
Paldea
Kieran & Hydrapple
★★★★★
/
Fighting/Field
Introduction
Kieran & Hydrapple is a 5-star Fighting sync pair in Pokémon Masters EX. Kieran & Hydrapple's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Kieran & Hydrapple is A tier, 56th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Kieran & Hydrapple's banners
All banners- 21 October 2026 to 1 November 2026Triple Feature Master Fair (2026-10)
- 29 April 2026 to 18 May 2026Paid-Gem (2026-04)
- 18 August 2025 to 27 September 2025Master Fairs Ending Soon! (2025-08)
Stats
- HP227th of 765844
- Attack165th of 765490
- Defense247th of 765251
- Sp. Atk206th of 765444
- Sp. Def280th of 765246
- Speed252nd of 765405
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 186Lv. 45: 258Lv. 100: 544Lv. 120: 604Lv. 140: 664Lv. 200: 844
- AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 18Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- SpeedLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
As Hydrapple (Tera Type: Fighting)
- HPLv. 1: 110Lv. 30: 186Lv. 45: 258Lv. 100: 544Lv. 120: 604Lv. 140: 664Lv. 200: 844
- AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 18Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- SpeedLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
Sync pair
Moves
5- Breaking Swipe
Dragon·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Attack by 1 stat rank.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Red-Ripe Sunny Day
Fire·Status·1 gauge·3 MP·Ally (all)Activation Condition: When the user's HP is at 50% or more. Deactivation Condition: When the user's HP is less than 50%. Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by 2 ranks.
- Won't Hold Back!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Attack by 6 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.
- Start Over from Zero Tera BlastSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Debut: Fighting S-Tera
The user Sync Terastallizes into Fighting type the first time it enters a battle each battle.
- Supersweet Syrupy Apple
Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. Lowers the target's Defense by 1 stat rank when the user's attack move is successful while the weather is sunny. Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful while the zone is a Fighting Zone.
- Power Play
The more the target's stats are lowered, the more it powers up the user's sync move.
Sync grid
5050 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sun & Fighting Zone Extension 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Topaz Tera Blast: Power +2Topaz Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Topaz Tera Blast: Power +2Topaz Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Topaz Tera Blast: Power +2Topaz Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Start Over from Zero Tera Blast: Power +25Start Over from Zero Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Start Over from Zero Tera Blast: Power +25Start Over from Zero Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Red-Ripe Sunny Day: Move Gauge Refresh 3Move: Red-Ripe Sunny Day Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Won't Hold Back!: MP Refresh 2Move: Won't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Topaz Tera Blast: Move Gauge Refresh 3Move: Topaz Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Breaking Swipe: Move Gauge Refresh 3Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Breaking Swipe: Attack Trap 4Move: Breaking Swipe Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Super Sun 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny: Team Moves ↑ 2Powers up the moves of all allied sync pairs when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Strike: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by 1 rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Breaking Swipe: Discombobulate 9Move: Breaking Swipe Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Foul Fighting 3Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kieran & Hydrapple
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