
Paldea
Kieran (Sygna Suit) & Furret
★★★★★
/
Ice/Strike (Special)
Introduction
Kieran (Sygna Suit) & Furret is a 5-star Ice sync pair in Pokémon Masters EX. Kieran (Sygna Suit) & Furret's role is Strike (Special). Faction: Paldea.
On the Pokémon Masters EX tier list Kieran (Sygna Suit) & Furret is S tier, 15th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Kieran (Sygna Suit) & Furret's banners
All banners- 29 April 2026 to 18 May 2026EX Master Fairs Ending Soon! (2026-04)
Stats
- HP178th of 765864
- Attack296th of 765408
- Defense470th of 765208
- Sp. Atk42nd of 765582
- Sp. Def551st of 765194
- Speed130th of 765447
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 183Lv. 45: 258Lv. 100: 544Lv. 120: 608Lv. 140: 672Lv. 200: 864
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 10Lv. 30: 68Lv. 45: 122Lv. 100: 342Lv. 120: 390Lv. 140: 438Lv. 200: 582
- Sp. DefLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- SpeedLv. 1: 20Lv. 30: 63Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447
As Furret (Tera Type: Ice)
- HPLv. 1: 105Lv. 30: 183Lv. 45: 258Lv. 100: 544Lv. 120: 608Lv. 140: 672Lv. 200: 864
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 10Lv. 30: 68Lv. 45: 122Lv. 100: 342Lv. 120: 390Lv. 140: 438Lv. 200: 582
- Sp. DefLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- SpeedLv. 1: 20Lv. 30: 63Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447
Sync pair
Moves
5- Courage to Continue Ice Beam
Ice·Special·Power 300-360·Accuracy 100·2 gauge·Opponent (one)Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Has a chance (10%) of leaving the target frozen. Increases the user's Sync Move ↑ Next effect by three ranks.
- Paldea AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Special) to the allied field of play. Paldea Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Great Strides Blizzard
Ice·Special·Power 200-240·Accuracy 100·2 gauge·1 MP·Opponent (all)Activation Condition: When the user uses a sync move once. Deactivation Condition: Cannot be deactivated. Never misses during a hailstorm. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets. Applies the Special Move Break effect to the target the first time this attack move is successful each battle.
- We'll Go All Out!Trainer moveStatus·1 MP·Self
Increases the user's Special Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks. Applies the Enduring effect to the user.
- Nimble Pursuit Tera BlastSync move
Ice·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Willpower
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) The user's moves never miss.
- Debut: Ice S-Tera
The user Sync Terastallizes into Ice type the first time it enters a battle each battle.
- Slam Right into 'Em!
Reduces the MP for the user's move by 1 and grants all of the following effects after your team's sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user's Special Moves ↑ Next effect by 1 rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Shadow Darting Through a Snowy Forest
Grants all of the following effects when the user applies Paldea Circle (Special) to the allied field of play: Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Reduces the user's sync move countdown by 2. Increases the user's Sync Move ↑ Next effect by 2 ranks.
Sync grid
5050 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st T-Move: Restore MP 1Restores 1 MP for the user the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Ice Zone Extension & Paldea C (Spec) Extension 3Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Cryolite Tera Blast: Power +4Cryolite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cryolite Tera Blast: Power +4Cryolite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cryolite Tera Blast: Power +4Cryolite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Courage to Continue Ice Beam: Power +4Courage to Continue Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Courage to Continue Ice Beam: Power +4Courage to Continue Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Courage to Continue Ice Beam: Power +4Courage to Continue Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Great Strides Blizzard: Power +4Great Strides Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Great Strides Blizzard: Power +4Great Strides Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Great Strides Blizzard: Power +4Great Strides Blizzard: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Nimble Pursuit Tera Blast: Power +25Nimble Pursuit Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nimble Pursuit Tera Blast: Power +25Nimble Pursuit Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cryolite Tera Blast: Move Gauge Refresh 2Move: Cryolite Tera Blast Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Courage to Continue Ice Beam: Move Gauge Refresh 2Move: Courage to Continue Ice Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Great Strides Blizzard: Move Gauge Refresh 2Move: Great Strides Blizzard Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- We'll Go All Out!: MP Refresh 2Move: We'll Go All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ice Zone: MG → 2Quickly charges the move gauge when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Recharging Strike 9Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ally Sets Circle: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- P-Moves & S-Moves CritExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kieran (Sygna Suit) & Furret
Art














