
Kalos
Korrina & Lucario
★★★
/
Fighting
Introduction
Korrina & Lucario is a 3-star Fighting sync pair in Pokémon Masters EX. Faction: Kalos.
On the Pokémon Masters EX tier list Korrina & Lucario is D tier, 557th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP657th of 765630
- Attack163rd of 765493
- Defense559th of 765179
- Sp. Atk175th of 765467
- Sp. Def648th of 765153
- Speed668th of 765242
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 62Lv. 30: 137Lv. 45: 182Lv. 100: 402Lv. 120: 450Lv. 140: 498Lv. 200: 630
- AttackLv. 1: 11Lv. 30: 76Lv. 45: 118Lv. 100: 305Lv. 120: 345Lv. 140: 385Lv. 200: 493
- DefenseLv. 1: 5Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 179
- Sp. AtkLv. 1: 11Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
- Sp. DefLv. 1: 5Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- SpeedLv. 1: 13Lv. 30: 45Lv. 45: 66Lv. 100: 154Lv. 120: 174Lv. 140: 194Lv. 200: 242
As Mega Lucario
- HPLv. 1: 62Lv. 30: 137Lv. 45: 182Lv. 100: 402Lv. 120: 450Lv. 140: 498Lv. 200: 630
- AttackLv. 1: 13Lv. 30: 91Lv. 45: 141Lv. 100: 366Lv. 120: 414Lv. 140: 462Lv. 200: 591
- DefenseLv. 1: 5Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 179
- Sp. AtkLv. 1: 11Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
- Sp. DefLv. 1: 5Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 79Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 290
Sync pair
Moves
5- Vacuum Wave
Fighting·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Dire HitStatus·2 MP·Self
Raises the user's critical-hit rate by 1 stat rank.
- Close Combat
Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
- Skate On Through!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 1 stat rank. Raises the user's Speed by 3 stat ranks.
- Give-It-All-Ya-Got Power-Up PunchSync move
Fighting·Physical·Power 160-192·Opponent (one)Become Mega Lucario until the end of battle.
- Power-Up PunchAs Mega Lucario
Fighting·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)Raises the user's Attack by 1 stat rank.
Passive skills
1- Unflappable
Prevents the user from flinching.
Sync grid
5151 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Give-It-All-Ya-Got Power-Up Punch: Power +30Give-It-All-Ya-Got Power-Up Punch: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Give-It-All-Ya-Got Power-Up Punch: Power +30Give-It-All-Ya-Got Power-Up Punch: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Give-It-All-Ya-Got Power-Up Punch: Power +30Give-It-All-Ya-Got Power-Up Punch: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Vacuum Wave: Power +5Vacuum Wave: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Vacuum Wave: Power +5Vacuum Wave: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Power-Up Punch: Power +6Power-Up Punch: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vacuum Wave: Power +5Vacuum Wave: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power-Up Punch: Power +6Power-Up Punch: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Power-Up Punch: Power +6Power-Up Punch: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power-Up Punch: Move Gauge Refresh 3Move: Power-Up Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Give-It-All-Ya-Got Power-Up Punch: Power +25Give-It-All-Ya-Got Power-Up Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Give-It-All-Ya-Got Power-Up Punch: Power +25Give-It-All-Ya-Got Power-Up Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Skate On Through!: Berserker 1Move: Skate On Through! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Vacuum Wave: Move Gauge Refresh 9Move: Vacuum Wave Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit: MP Refresh 2Move: Dire Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Skate On Through!: MP Refresh 2Move: Skate On Through! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Power-Up Punch: Mad Strength 4Move: Power-Up Punch Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Boiling Point 6Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Close Combat: Stat's Quo 3Move: Close Combat Has a chance (40%) of returning the user's lowered stats to normal when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Korrina & Lucario
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