
Korrina & Machoke
★★★★
/
Fighting/Support
Introduction
Korrina & Machoke is a 4-star Fighting sync pair in Pokémon Masters EX. Korrina & Machoke's role is Support.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP480th of 765772
- Attack74th of 765546
- Defense535th of 765195
- Sp. Atk417th of 765296
- Sp. Def580th of 765173
- Speed520th of 765334
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 91Lv. 30: 162Lv. 45: 228Lv. 100: 492Lv. 120: 548Lv. 140: 604Lv. 200: 772
- AttackLv. 1: 23Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- SpeedLv. 1: 9Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 222Lv. 140: 250Lv. 200: 334
Sync pair
Moves
5- Thunder Punch
Electric·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target paralyzed.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Dynamic Punch
Fighting·Physical·Power 198-237·Accuracy 50·4 gauge·Opponent (one)Leaves the target confused.
- Show Me Your Stuff!Trainer moveStatus·1 MP·Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
- Always in the Zone Fighting ImpactSync move
Fighting·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
3- Hostile Environment 9
Raises the chance of inflicting status conditions with the additional effects of moves.
- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Flameproof
Prevents the user from getting burned.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Dynamic Punch: Accuracy +10Dynamic Punch: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Always in the Zone Fighting Impact: Power +25Always in the Zone Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Always in the Zone Fighting Impact: Power +25Always in the Zone Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dynamic Punch: Move Gauge Refresh 3Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dynamic Punch: Move Gauge Refresh 3Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Thunder Punch: Move Gauge Refresh 3Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Show Me Your Stuff!: MP Refresh 2Move: Show Me Your Stuff! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Attack: Precision 2Move: X Attack Raises the user's accuracy by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fuzzy Strike 9Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Korrina & Machoke
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