Korrina & Machoke

Korrina & Machoke

★★★★

/Fighting/Support

Introduction

Korrina & Machoke is a 4-star Fighting sync pair in Pokémon Masters EX. Korrina & Machoke's role is Support.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Stats

  • HP480th772
  • Attack74th546
  • Defense535th195
  • Sp. Atk417th296
  • Sp. Def580th173
  • Speed520th334

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 91Lv. 30: 162Lv. 45: 228Lv. 100: 492Lv. 120: 548Lv. 140: 604Lv. 200: 772
  • AttackLv. 1: 23Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • DefenseLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • SpeedLv. 1: 9Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 222Lv. 140: 250Lv. 200: 334

Sync pair

TrainerKorrina
PokémonMachoke
TypeFighting
WeaknessFlying
RoleSupport
Base rarity4★
How to getStory
Released1 Oct 2026
6★ EXAvailable since 1 Oct 2026
ThemesFighting, Kalos, Gym Leader, Passionate Spirit

Moves

5
  • Thunder Punch
    Electric·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target paralyzed.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Dynamic Punch
    Fighting·Physical·Power 198-237·Accuracy 50·4 gauge·Opponent (one)

    Leaves the target confused.

  • Show Me Your Stuff!Trainer move
    Status·1 MP·Self

    Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Always in the Zone Fighting ImpactSync move
    Fighting·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is paralyzed.

Passive skills

3
  • Hostile Environment 9

    Raises the chance of inflicting status conditions with the additional effects of moves.

  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

  • Flameproof

    Prevents the user from getting burned.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyHP+102 energyThunder …Power +43 energyThunder …Power +43 energyThunder …Power +43 energySpe+52 energyQuick Cu…7 energyHit Para…lv 910 energySpe+104 energyParalysi…lv 310 energyDef+52 energySpD+52 energyDynamic …Power +23 energyDynamic …Power +23 energyDynamic …Power +23 energyNatural …7 energyAtk+104 energyEasy Pic…lv 910 energyX AttackBerserke…10 energyHP+102 energySpe+52 energyDynamic …Power +23 energyDynamic …Power +23 energyDynamic …Move Gau…7 energyX AttackMP Refre…7 energyX AttackPrecisio…10 energyDynamic …Acc +105 energyDynamic …Move Gau…7 energyAtk+52 energyDef+52 energySpD+52 energySpe+52 energyThunder …Power +43 energyThunder …Power +43 energyThunder …Move Gau…7 energyQuick Te…7 energyShow Me …MP Refre…7 energyFuzzy St…lv 910 energySync Fre…10 energyAlways i…Power +255 energyAlways i…Power +255 energy

48 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder Punch: Power +4Thunder Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dynamic Punch: Accuracy +10Dynamic Punch: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Always in the Zone Fighting Impact: Power +25Always in the Zone Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Always in the Zone Fighting Impact: Power +25Always in the Zone Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dynamic Punch: Move Gauge Refresh 3Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dynamic Punch: Move Gauge Refresh 3Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Thunder Punch: Move Gauge Refresh 3Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Show Me Your Stuff!: MP Refresh 2Move: Show Me Your Stuff! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Attack: Precision 2Move: X Attack Raises the user's accuracy by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fuzzy Strike 9Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Korrina & Machoke

Art

Korrina & Machoke key art

More Fighting sync pairs

All sync pairs