Leaf (Champion) & Moltres

Kanto

Leaf (Champion) & Moltres

★★★★★

/Fire/Support

Atier

Introduction

Leaf (Champion) & Moltres is a 5-star Fire sync pair in Pokémon Masters EX. Leaf (Champion) & Moltres's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Leaf (Champion) & Moltres is A tier, 59th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Leaf (Champion) & Moltres's banners

All banners
  • 30 August 2023 to 7 October 2023Special Present! (2023-08)

Stats

  • HP134th871
  • Attack165th490
  • Defense282nd245
  • Sp. Atk154th490
  • Sp. Def352nd224
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerLeaf (Champion)
PokémonMoltres
TypeFire
WeaknessWater
RoleSupport, EX role Tech (since 30 Aug 2023)
Base rarity5★
How to getPoké Fair scout
Released30 Aug 2023
6★ EXAvailable since 30 Aug 2023
ThemesFire, Kanto, Main Character, Champion

Moves

5
  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Fiery Wings Flare Blitz
    Fire·Physical·Power 150-180·Accuracy 100·3 gauge·Opponent (one)

    Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Removes the frozen condition from the user. If the target's stats are lowered, the amount of decrease is doubled. Makes the weather sunny the first time this attack move is successful each battle. Has a chance (10%) of leaving the target burned.

  • Glory of the Flame!Trainer move
    Status·1 MP·Self

    Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Burning Love Fire BlastSync move
    Fire·Special·Power 200-240·Opponent (one)

    The more the target's stats are lowered, the greater the power of this attack.

Passive skills

4
  • Kanto Pride

    Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Love of Pallet

    Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent.

  • Sky-Illuminating White Blaze

    Lowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.

  • Team Solar Immunity

    When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyHP+102 energyAtk+52 energyFiery Wi…Power +33 energyFiery Wi…Power +33 energyFiery Wi…Power +33 energyAtk+104 energyInsult t…10 energyHostile …lv 48 energyCatalyti…10 energyDef+52 energyHeadstro…5 energyGlory of…MP Refre…7 energyHP+204 energySpD+52 energyQuick Cu…7 energyPotionMaster H…10 energyEndurance10 energyPotionMP Refre…7 energyDef+52 energyDauntless5 energyLeerMove Gau…7 energySpD+52 energyLeerFlabberg…8 energyMighty A…lv 28 energyLeerAfflicte…10 energyBurning …Power +255 energySolar Sy…10 energySpA+52 energySpe+52 energyHP+102 energyFlamepro…5 energyFiery Wi…Power +33 energyFiery Wi…Move Gau…7 energyFiery Wi…Power +33 energySpA+104 energyBurning …Power +255 energyPower Pl…10 energyDrought …lv 310 energyBurning …Power +255 energyBurning …Power +255 energyScenes o…freeAdrenali…lv 3free

50 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Scenes of Mt. EmberPowers up the moves and sync moves of all allied sync pairs when the weather is sunny. Makes the target flinch when the user's attack move against it is successful while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Adrenaline 3Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fiery Wings Flare Blitz: Power +3Fiery Wings Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fiery Wings Flare Blitz: Power +3Fiery Wings Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fiery Wings Flare Blitz: Power +3Fiery Wings Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fiery Wings Flare Blitz: Power +3Fiery Wings Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fiery Wings Flare Blitz: Power +3Fiery Wings Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Burning Love Fire Blast: Power +25Burning Love Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Burning Love Fire Blast: Power +25Burning Love Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Burning Love Fire Blast: Power +25Burning Love Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Burning Love Fire Blast: Power +25Burning Love Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glory of the Flame!: MP Refresh 2Move: Glory of the Flame! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Fiery Wings Flare Blitz: Move Gauge Refresh 3Move: Fiery Wings Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Leer: Flabbergast 4Move: Leer Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Mighty Affliction 2Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leer: Afflicter's Fervor 1Move: Leer Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar SyncMakes the weather sunny the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Leaf (Champion) & Moltres

Art

Leaf (Champion) & Moltres key art

More Fire sync pairs

All sync pairs