
Kanto
Leaf (Sygna Suit) & Venusaur
★★★★★
/
Grass/Support
Introduction
Leaf (Sygna Suit) & Venusaur is a 5-star Grass sync pair in Pokémon Masters EX. Leaf (Sygna Suit) & Venusaur's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Leaf (Sygna Suit) & Venusaur is C tier, 295th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Leaf (Sygna Suit) & Venusaur's banners
All banners- 31 December 2025 to 9 January 2026Sygna Suit Ball Guy EX Fair
- 25 December 2024 to 25 January 2025Triple Feature Poké Fair Scout (2024-12)
- 9 January 2024 to 23 January 2024Grass-Type Exclusive
- 9 December 2022 to 1 January 2023Sygna Suit Leaf Poké Fair Scout (2022-12)
- 28 July 2021 to 11 August 2021Triple Feature Poké Fair Scout 72 Hours Only!
- 17 December 2020 to 31 December 2020Triple Feature Poké Fair Scout
- 28 August 2020 to 14 September 2020Sygna Suit Leaf Poké Fair Scout
Stats
- HP30th of 765932
- Attack363rd of 765352
- Defense132nd of 765316
- Sp. Atk337th of 765352
- Sp. Def133rd of 765316
- Speed679th of 765214
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 111Lv. 30: 195Lv. 45: 273Lv. 100: 592Lv. 120: 660Lv. 140: 728Lv. 200: 932
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- SpeedLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
As Mega Venusaur
- HPLv. 1: 111Lv. 30: 195Lv. 45: 273Lv. 100: 592Lv. 120: 660Lv. 140: 728Lv. 200: 932
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. AtkLv. 1: 13Lv. 30: 56Lv. 45: 96Lv. 100: 254Lv. 120: 288Lv. 140: 321Lv. 200: 422
- Sp. DefLv. 1: 16Lv. 30: 54Lv. 45: 90Lv. 100: 235Lv. 120: 264Lv. 140: 292Lv. 200: 379
- SpeedLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
Sync pair
Moves
5- Razor Leaf
Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Mega Healing!Trainer moveStatus·1 MP·Ally (all)
Reduces the user's sync move countdown by 1. If the user's Venusaur has Mega Evolved, reduces the user's sync move countdown by 2. When used in a co-op battle, reduces the sync move countdown of all allied players instead. Applies the Gradual Healing effect to all allied sync pairs.
- Frenzy Plant
Grass·Special·Power 178-213·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Tenacious Frenzy PlantSync move
Grass·Special·Power 160-192·Opponent (one)Become Mega Venusaur until the end of battle. This attack's power increases when the target is poisoned or badly poisoned.
Passive skills
3- Venomous 4
Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.
- Sundering 9
Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful.
- Adrenaline 2
Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
Sync grid
5757 tiles, 273 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Tenacious Frenzy Plant: Power +30Tenacious Frenzy Plant: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Tenacious Frenzy Plant: Power +30Tenacious Frenzy Plant: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Tenacious Frenzy Plant: Power +30Tenacious Frenzy Plant: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frenzy Plant: Power +3Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Frenzy Plant: Power +3Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Frenzy Plant: Power +3Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Frenzy Plant: Power +3Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Frenzy Plant: Power +3Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Tenacious Frenzy Plant: Power +25Tenacious Frenzy Plant: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tenacious Frenzy Plant: Power +25Tenacious Frenzy Plant: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Frenzy Plant: Move Gauge Refresh 4Move: Frenzy Plant Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Frenzy Plant: Accuracy +10Frenzy Plant: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Mega Healing!: MP Refresh 3Move: Mega Healing! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Toxic Power 1Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hem In 2Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Venomous 2Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Potion: Master Healer 2Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Toxic Power 5Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Discourage 1Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Razor Leaf: Critical Strike 2Move: Razor Leaf Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- HP Advantage 4The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Frenzy Plant: Discombobulate 4Move: Frenzy Plant Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Toxic Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Leaf (Sygna Suit) & Venusaur
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