Leon (Arc Suit) & Charizard

Galar

Leon (Arc Suit) & Charizard

★★★★★

/Fire/Multi

Atier

Introduction

Leon (Arc Suit) & Charizard is a 5-star Fire sync pair in Pokémon Masters EX. Leon (Arc Suit) & Charizard's role is Multi. Faction: Galar.

On the Pokémon Masters EX tier list Leon (Arc Suit) & Charizard is A tier, 61st of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Leon (Arc Suit) & Charizard's banners

All banners
  • 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
  • 14 March 2026 to 11 April 2026Arc Suit Tiered Scout!
  • 29 November 2024 to 7 January 202548-Hour Paid-Gem (2024-11)

Stats

  • HP236th840
  • Attack132nd505
  • Defense340th224
  • Sp. Atk78th546
  • Sp. Def352nd224
  • Speed97th459

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 20Lv. 30: 70Lv. 45: 118Lv. 100: 305Lv. 120: 345Lv. 140: 385Lv. 200: 505
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 24Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459

As Charizard

  • HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 20Lv. 30: 70Lv. 45: 118Lv. 100: 305Lv. 120: 345Lv. 140: 385Lv. 200: 505
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 24Lv. 30: 77Lv. 45: 128Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459

Sync pair

TrainerLeon (Arc Suit)
PokémonCharizard
TypeFire
WeaknessElectric
RoleMulti, EX role Support (since 29 Nov 2024)
Base rarity5★
How to getPoké Fair scout
Released29 Nov 2024
6★ EXAvailable since 29 Nov 2024
ThemesFire, Galar, Champion, Arc Suit

Moves

5
  • Inferno
    Fire·Special·Power 183-219·Accuracy 50·4 gauge·Opponent (one)

    Leaves the target burned.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Almighty Fire Blast
    Fire·Special·Power 700-840·Accuracy 100·4 gauge·1 MP·Opponent (one)

    Activation Condition: When there is at least one burned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any burned Pokémon on the opponent's field of play. Leaves the target burned.

  • Passion Ablaze!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.

  • Fiery Determination Divine Fire BlastSync move
    Fire·Special·Power 300-360·Opponent (one)

    Applies the Supereffective ↑ Next effect to the user.

Passive skills

4
  • Flame Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Flame Judgment

    Raises the Fire Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • Champion Who Hears the Cheers

    When the user's sync move or max move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves or max moves affected by this passive skill is not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: sync move or max moves.

  • Champion Time!

    Reduces the user's sync move countdown by 3 after using its max move. Increases the user's Special Moves ↑ Next effect by 3 ranks after using its max move.

Sync grid

52
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+20freeFiery De…Power +50freeFire DF …lv 9freeHit: Syn…lv 9freeSpA+52 energySpD+52 energyDef+52 energyInfernoPower +23 energyInfernoPower +23 energyInfernoMove Gau…7 energyInfernoPower +23 energySpA+104 energyS-Move: …10 energyInfernoMove Gau…8 energySpe+52 energyHP+102 energyDef+52 energySpD+52 energyDauntless5 energySunscreenlv 28 energySpeeding…lv 28 energyPassion …MP Refre…7 energyPassion …Move9 energySync Fre…10 energyDef+52 energySpD+52 energySpA+52 energyHP+102 energyFlamepro…5 energyProtectMove Gau…8 energyProtectBrain Ga…8 energyEndurance9 energyBurned D…lv 910 energyScorchin…lv 910 energySpA+52 energyHP+102 energySpe+52 energyInfernoPower +23 energyInfernoPower +23 energyHP+204 energyQuick Cu…7 energyMAX Heal…lv 28 energyMax Move…lv 910 energyG-Max Wi…Power +1008 energyFiery De…Power +255 energyFiery De…Power +255 energy

52 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Fiery Determination Divine Fire Blast: Power +50Fiery Determination Divine Fire Blast: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Fire DF on Opp & Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while Fire Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Hit: Sync Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fiery Determination Divine Fire Blast: Power +25Fiery Determination Divine Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fiery Determination Divine Fire Blast: Power +25Fiery Determination Divine Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Inferno: Move Gauge Refresh 3Move: Inferno Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Passion Ablaze!: MP Refresh 2Move: Passion Ablaze! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Inferno: Move Gauge Refresh 9Move: Inferno Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Protect: Brain Gain 9Move: Protect Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • MAX Healer 2Restores the user's HP by approximately 20% of its maximum HP after using its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • G-Max Wildfire: Power +100G-Max Wildfire: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Passion Ablaze!: Move: Sync Move Boost ↑4 9Move: Passion Ablaze! Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • S-Move: Fire DFApplies Fire Damage Field to the opponents' field of play after using the user's sync move. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burned Down (Attack ↓, Sp. Def ↓) 9Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Scorching Sync 9Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Max Move Hit: Burn 9Leaves the target burned when the user's max move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Leon (Arc Suit) & Charizard

Art

Leon (Arc Suit) & Charizard key art

More Fire sync pairs

All sync pairs