
Galar
Leon & Charizard
★★★★★
/
Fire/Strike (Special)
Introduction
Leon & Charizard is a 5-star Fire sync pair in Pokémon Masters EX. Leon & Charizard's role is Strike (Special). Faction: Galar.
On the Pokémon Masters EX tier list Leon & Charizard is C tier, 312th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Leon & Charizard's banners
All banners- 26 February 2025 to 12 March 2025Triple Feature Master Fair Scout
- 25 January 2024 to 25 February 2024Leon Master Fair Scout (2024-01)
- 26 February 2021 to 18 March 2021Leon Master Fair Scout
Stats
- HP36th of 765922
- Attack22nd of 765592
- Defense524th of 765199
- Sp. Atk23rd of 765592
- Sp. Def534th of 765199
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 185Lv. 45: 263Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Charizard
- HPLv. 1: 101Lv. 30: 185Lv. 45: 263Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Hurricane
Flying·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
- Earthquake
Ground·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- Inferno
Fire·Special·Power 183-219·Accuracy 50·4 gauge·Opponent (one)Leaves the target burned.
- Strike a Pose!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def by 1 stat rank.
- Champion Time Fire BlastSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Piercing Gaze
Moves never miss.
- MP Rekindle 2
Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
- Super Preparation 4
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Sync grid
5050 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Fire DF on Opp & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while Fire Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Maximum Super Powered 5Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Inferno: Power +2Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Inferno: Power +3Inferno: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Champion Time Fire Blast: Power +25Champion Time Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Champion Time Fire Blast: Power +25Champion Time Fire Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Healthy SuperhitApplies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Inferno: Move Gauge Refresh 5Move: Inferno Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Hurricane: Move Gauge Refresh 3Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Earthquake: Move Gauge Refresh 3Move: Earthquake Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Stat Reboot 3Has a chance (40%) of returning the user's lowered stats to normal after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stat Reboot 9Returns the user's lowered stats to normal when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Leon & Charizard
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