
Kanto
Lorelei & Cloyster
★★★★★
/
Ice/Tech
Introduction
Lorelei & Cloyster is a 5-star Ice sync pair in Pokémon Masters EX. Lorelei & Cloyster's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Lorelei & Cloyster is C tier, 273rd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Lorelei & Cloyster's banners
All banners- 18 April 2024 to 4 May 2024Variety Tiered Scout
- 18 April 2024 to 4 May 2024Super Spotlight Variety Scout
- 20 April 2023 to 14 May 2023Lorelei Variety Scout
Stats
- HP557th of 765728
- Attack497th of 765260
- Defense38th of 765396
- Sp. Atk527th of 765240
- Sp. Def101st of 765352
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 163Lv. 45: 226Lv. 100: 468Lv. 120: 520Lv. 140: 572Lv. 200: 728
- AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Icicle Spear
Ice·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- X Attack AllStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Good Answer!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Enduring effect to all allied sync pairs.
- Unbreakable Will Ice ImpactSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- No Quarter
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
- Recharging Strike 4
Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
- Restoring Strike 2
Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- X Attack All: Fleet Feet 1Move: X Attack All Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Unbreakable Will Ice Impact: Power +25Unbreakable Will Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Unbreakable Will Ice Impact: Power +25Unbreakable Will Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Icicle Spear: Move Gauge Refresh 3Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Emergency BarrierApplies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tripping Strike 1Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Good Answer!: MP Refresh 2Move: Good Answer! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Attack All: Shielded 1Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Mighty Sync 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Punishing Strike 1Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lorelei & Cloyster
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