
Kanto
Lorelei & Lapras
★★★★
/
Ice/Support
Introduction
Lorelei & Lapras is a 4-star Ice sync pair in Pokémon Masters EX. Lorelei & Lapras's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Lorelei & Lapras is D tier, 606th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Stats
- HP339th of 765825
- Attack635th of 765169
- Defense282nd of 765245
- Sp. Atk384th of 765319
- Sp. Def131st of 765317
- Speed417th of 765359
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 107Lv. 30: 182Lv. 45: 250Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
- AttackLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
- Sp. DefLv. 1: 13Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- SpeedLv. 1: 17Lv. 30: 54Lv. 45: 87Lv. 100: 219Lv. 120: 247Lv. 140: 275Lv. 200: 359
Sync pair
Moves
5- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Blizzard
Ice·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (all)Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.
- Brace Yourself!Trainer moveStatus·2 MP·Self
The smaller the user's percentage of remaining HP, the more it raises its Defense (can be raised by up to 4 stat ranks maximum). Applies the Gradual Healing effect to the user.
- Freezing Terror BlizzardSync move
Ice·Special·Power 200-240·Opponent (one)This attack's power increases when the target is frozen.
Passive skills
1- Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Blizzard: Accuracy +10Blizzard: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blizzard: Accuracy +10Blizzard: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Freezing Terror Blizzard: Power +25Freezing Terror Blizzard: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Freezing Terror Blizzard: Power +25Freezing Terror Blizzard: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Freeze Synergy 3Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brace Yourself!: MP Refresh 2Move: Brace Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blizzard: Move Gauge Refresh 3Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Invigorating Hail 1Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Towering ForceThe more the user's Defense is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brace Yourself!: Ramp Up 2Move: Brace Yourself! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heavy Hail 5Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lorelei & Lapras
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