Lyra (Champion) & Entei

Johto

Lyra (Champion) & Entei

★★★★★

/Fire

Stier

Introduction

Lyra (Champion) & Entei is a 5-star Fire sync pair in Pokémon Masters EX. Faction: Johto.

On the Pokémon Masters EX tier list Lyra (Champion) & Entei is S tier, 5th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Lyra (Champion) & Entei's banners

All banners
  • 31 May 2026 to 6 July 2026Special Present! (2026-05)

Stats

  • HP168th866
  • Attack10th612
  • Defense524th199
  • Sp. Atk206th444
  • Sp. Def514th204
  • Speed324th388

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 174Lv. 45: 249Lv. 100: 546Lv. 120: 610Lv. 140: 674Lv. 200: 866
  • AttackLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • DefenseLv. 1: 4Lv. 30: 24Lv. 45: 42Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • SpeedLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388

Sync pair

TrainerLyra (Champion)
PokémonEntei
TypeFire
WeaknessRock
Role, EX role Sprint (since 2 Jun 2026)
Base rarity5★
How to getSpecial scout
Released2 Jun 2026
6★ EXAvailable since 2 Jun 2026
ThemesFire, Johto, Main Character, Champion

Moves

5
  • Reigning Sacred Fire
    Fire·Physical·Power 220-264·2 gauge·Opponent (one)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Removes the frozen condition from the user. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) Lowers the target's Attack and Defense by 2 stat ranks. Leaves the target burned.

  • Super Effective ↑
    Status·2 MP·Ally (one)

    Applies the Supereffective ↑ Next effect to an ally.

  • Entrapping Blaze Flare Blitz
    Fire·Physical·Power 300-360·2 gauge·1 MP·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Removes the frozen condition from the user. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) Leaves the target burned. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Applies the Supereffective ↑ Next effect to the user.

  • Erupting Glory!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.

  • Youthful Eruption Sacred FireSync move
    Fire·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Johto's Flaming Legend

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.

  • Land of Bursting Fire

    Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 3. Raises the user's Attack by 6 stat ranks. Increases the user's Physical Moves ↑ Next effect by 2 ranks.

  • Uncontainable Volcanic Power

    Grants all of the following effects after your team's sync pair uses their sync move: Restores the user's HP by approximately 20% of its maximum HP. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Restores 1 MP of the user's buddy move.

  • P-Moves & S-Moves Crit

    Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

Sync grid

50
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeYouthful…Power +150freeTrainer …lv 1freeSpe+52 energyAtk+52 energyDef+52 energySpD+52 energyReigning…Power +23 energyReigning…Power +23 energyReigning…Power +23 energyNatural …7 energySuperdup…lv 17 energyHit Burn…lv 910 energyBurn Syn…lv 310 energyHP+102 energySpe+52 energyDef+52 energySpD+52 energyEntrappi…Power +23 energyEntrappi…Power +23 energyEntrappi…Power +23 energyAtk+104 energySuper Ef…MP Refre…7 energyHaymaker10 energyHit Burn…lv 910 energySpe+52 energyAtk+52 energyEntrappi…Power +23 energyEntrappi…Power +23 energyEntrappi…Move Gau…7 energyHealing …lv 18 energySpeeding…lv 29 energyVigilance10 energyEntrappi…Staggeri…10 energyUnflappa…5 energySpe+52 energyReigning…Power +23 energyReigning…Power +23 energyReigning…Move Gau…7 energyErupting…Hit and …7 energyErupting…Catalyti…7 energyDrought …lv 310 energyTeam S-M…lv 910 energyYouthful…Power +255 energyYouthful…Power +255 energy

50 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Youthful Eruption Sacred Fire: Power +150Youthful Eruption Sacred Fire: Power ↑ +150 (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Reigning Sacred Fire: Power +2Reigning Sacred Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Reigning Sacred Fire: Power +2Reigning Sacred Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Reigning Sacred Fire: Power +2Reigning Sacred Fire: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Entrapping Blaze Flare Blitz: Power +2Entrapping Blaze Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Entrapping Blaze Flare Blitz: Power +2Entrapping Blaze Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Entrapping Blaze Flare Blitz: Power +2Entrapping Blaze Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Entrapping Blaze Flare Blitz: Power +2Entrapping Blaze Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Entrapping Blaze Flare Blitz: Power +2Entrapping Blaze Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Reigning Sacred Fire: Power +2Reigning Sacred Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Reigning Sacred Fire: Power +2Reigning Sacred Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Youthful Eruption Sacred Fire: Power +25Youthful Eruption Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Youthful Eruption Sacred Fire: Power +25Youthful Eruption Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Entrapping Blaze Flare Blitz: Move Gauge Refresh 3Move: Entrapping Blaze Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Reigning Sacred Fire: Move Gauge Refresh 3Move: Reigning Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Erupting Glory!: Hit and Heal 9Move: Erupting Glory! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Erupting Glory!: Catalytic Kick 9Move: Erupting Glory! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit Burned Opp: Team-Synced Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Burned Opp: Sync Move Boost ↑3 9Increases the user's Sync Move ↑ Next effect by 3 ranks when its attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Entrapping Blaze Flare Blitz: Staggering 9Move: Entrapping Blaze Flare Blitz Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team S-Move: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lyra (Champion) & Entei

Art

Lyra (Champion) & Entei key art

More Fire sync pairs

All sync pairs