Lyra & Meganium

Johto

Lyra & Meganium

★★★★★

/Grass/Tech

Ctier

Introduction

Lyra & Meganium is a 5-star Grass sync pair in Pokémon Masters EX. Lyra & Meganium's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Lyra & Meganium is C tier, 355th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Lyra & Meganium's banners

All banners
  • 21 June 2021 to 24 June 2021Triple Feature Spotlight Scout (2021-06)
  • 3 September 2020 to 17 September 2020Ethan, Kris, and Lyra Spotlight Scout
  • 10 February 2020 to 24 February 2020Brendan and Lyra Spotlight Scout
  • 17 September 2019 to 30 September 2019Lyra Spotlight Scout

Stats

  • HP14th995
  • Attack623rd173
  • Defense628th164
  • Sp. Atk407th303
  • Sp. Def435th213
  • Speed662nd248

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 132Lv. 30: 222Lv. 45: 305Lv. 100: 635Lv. 120: 707Lv. 140: 779Lv. 200: 995
  • AttackLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • DefenseLv. 1: 18Lv. 30: 34Lv. 45: 49Lv. 100: 104Lv. 120: 116Lv. 140: 128Lv. 200: 164
  • Sp. AtkLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
  • Sp. DefLv. 1: 17Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
  • SpeedLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248

As Bayleef

  • HPLv. 1: 155Lv. 30: 247Lv. 45: 337Lv. 100: 695Lv. 120: 771Lv. 140: 847Lv. 200: 1,075
  • AttackLv. 1: 13Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175
  • DefenseLv. 1: 21Lv. 30: 37Lv. 45: 52Lv. 100: 107Lv. 120: 119Lv. 140: 131Lv. 200: 167
  • Sp. AtkLv. 1: 16Lv. 30: 47Lv. 45: 77Lv. 100: 187Lv. 120: 211Lv. 140: 235Lv. 200: 307
  • Sp. DefLv. 1: 21Lv. 30: 43Lv. 45: 64Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
  • SpeedLv. 1: 14Lv. 30: 39Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251

As Meganium

  • HPLv. 1: 177Lv. 30: 275Lv. 45: 365Lv. 100: 722Lv. 120: 802Lv. 140: 882Lv. 200: 1,122
  • AttackLv. 1: 17Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 131Lv. 140: 143Lv. 200: 179
  • DefenseLv. 1: 26Lv. 30: 42Lv. 45: 57Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
  • Sp. AtkLv. 1: 22Lv. 30: 53Lv. 45: 83Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
  • Sp. DefLv. 1: 27Lv. 30: 50Lv. 45: 71Lv. 100: 159Lv. 120: 175Lv. 140: 191Lv. 200: 239
  • SpeedLv. 1: 20Lv. 30: 45Lv. 45: 69Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257

Sync pair

TrainerLyra
PokémonChikorita
TypeGrass
WeaknessFire
RoleTech
Base rarity5★
How to getRegular scout pool
Released6 Jun 2022
6★ EXAvailable since 17 Sept 2019
ThemesGrass, Johto, Main Character, Pigtails

Moves

5
  • Energy Ball
    Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Dire Hit All
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Sunny Side Up!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack, Sp. Atk, and Speed of all allied sync pairs by 1 stat rank. These stats are raised by 2 stat ranks instead when the weather is sunny.

  • Light Screen
    Psychic·Status·3 gauge·2 MP·Ally: Field

    Applies the Special Damage Reduction effect to the allied field of play.

  • Grass Sync BeamSync move
    Grass·Special·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

1
  • Solar Shield

    Status conditions cannot be inflicted on the user when the weather is sunny.

Evolution

Chikorita→Bayleef→Meganium

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energyHP+103 energyEnergy B…Move Gau…7 energyEnergy B…Power +52 energyEnergy B…Power +52 energyEnergy B…Power +52 energyHealing …lv 18 energySpeeding…lv 28 energySolarize10 energySpA+52 energySpA+52 energyDef+52 energyDire Hit…MP Refre…7 energySpD+104 energySpe+104 energyCharging…lv 510 energyDire Hit…Critical…7 energySoup Uplv 26 energySpA+52 energySunny Si…MP Refre…7 energySpD+52 energyEnergy B…Power +52 energyEnergy B…Power +52 energyEnergy B…Power +52 energyTeam Tou…lv 410 energyDef+104 energySunny Si…Hit and …10 energyHP+5010 energyRevenge …lv 310 energyDef+52 energySpA+52 energySpA+52 energyLight Sc…MP Refre…7 energyDef+53 energyLight Sc…Move Gau…6 energyLight Sc…Move Gau…6 energySolar Fl…lv 57 energyLight Sc…Force Fi…8 energyHeart of…Power +255 energyHeart of…Power +255 energyDef+20freeFirst Aidlv 43 energySunny Si…Team Bra…5 energySpD+20freeTeam Swi…lv 93 energySunny Si…BOGO 95 energy

54 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Energy Ball: Power +5Energy Ball: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Team Swift Reaction 9Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Heart of Gold Leaf Storm: Power +25Heart of Gold Leaf Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Heart of Gold Leaf Storm: Power +25Heart of Gold Leaf Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sunny Side Up!: Team Brain Gain 9Move: Sunny Side Up! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sunny Side Up!: BOGO 9Move: Sunny Side Up! Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soup Up 2Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Light Screen: Move Gauge Refresh 3Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Light Screen: Move Gauge Refresh 3Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Energy Ball: Move Gauge Refresh 3Move: Energy Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dire Hit All: MP Refresh 3Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dire Hit All: Critical Squad 1Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sunny Side Up!: MP Refresh 3Move: Sunny Side Up! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Light Screen: MP Refresh 3Move: Light Screen Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Light Screen: Force Field 4Move: Light Screen Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • SolarizeMakes the weather sunny after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Charging Sun 5Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Toughen Up 4Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
  • Sunny Side Up!: Hit and Heal 9Move: Sunny Side Up! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HP +50 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Revenge Boost 3Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lyra & Meganium

Art

Lyra & Meganium key art

More Grass sync pairs

All sync pairs