
Johto
Lyra (Sygna Suit) & Celebi
★★★★★
/
Grass/Support
Introduction
Lyra (Sygna Suit) & Celebi is a 5-star Grass sync pair in Pokémon Masters EX. Lyra (Sygna Suit) & Celebi's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Lyra (Sygna Suit) & Celebi is A tier, 113th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Lyra (Sygna Suit) & Celebi's banners
All banners- 25 April 2026 to 26 April 2026Triple Feature Master Fair (2026-04)
- 19 July 2024 to 2 August 2024Special Present! (2024-07)
- 1 June 2022 to 14 July 2022Sygna Suit Lyra Master Fair Scout
Stats
- HP371st of 765816
- Attack279th of 765440
- Defense253rd of 765250
- Sp. Atk74th of 765552
- Sp. Def250th of 765250
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 172Lv. 45: 241Lv. 100: 516Lv. 120: 576Lv. 140: 636Lv. 200: 816
- AttackLv. 1: 13Lv. 30: 56Lv. 45: 95Lv. 100: 260Lv. 120: 296Lv. 140: 332Lv. 200: 440
- DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. AtkLv. 1: 13Lv. 30: 69Lv. 45: 123Lv. 100: 332Lv. 120: 376Lv. 140: 420Lv. 200: 552
- Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Grassy Glide
Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)Will not consume the move gauge when the terrain is Grassy Terrain.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Grassy Terrain
Grass·Status·2 gauge·2 MP·Entire FieldTurns the field of play's terrain into Grassy Terrain.
- Voice of the Forest!Trainer moveStatus·2 MP·Ally (one)
Raises an ally's Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.
- Time-Transcending Magical LeafSync move
Grass·Special·Power 200-240·Opponent (one)This attack's power increases when the terrain is Grassy Terrain.
Passive skills
4- Johto Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Hassling Hit 9
Leaves the target flinching, confused, and trapped when the user's attack move against it is successful.
- Ruthless 9
Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Turbo Turf 2
Quickly charges the move gauge when the terrain is Grassy Terrain.
Sync grid
5050 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st Hit: Grassy Terrain & Extension 3Turns the field of play's terrain into Grassy Terrain the first time the user's attack move is successful each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Grassy Terrain Hit: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Time-Transcending Magical Leaf: Power +25Time-Transcending Magical Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Time-Transcending Magical Leaf: Power +25Time-Transcending Magical Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Grassy Glide: Move Gauge Refresh 3Move: Grassy Glide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Voice of the Forest!: MP Refresh 2Move: Voice of the Forest! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grassy Terrain: Move Gauge Refresh 3Move: Grassy Terrain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Grassy Terrain: MP Refresh 2Move: Grassy Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Verdant ImmunityStatus conditions cannot be inflicted on the user when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Verdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Confusion Synergy 3Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Voice of the Forest!: Mighty Friend 9Move: Voice of the Forest! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 4Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 4Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lyra (Sygna Suit) & Celebi
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