Lysandre (Sygna Suit Alt.) & Chi-Yu

Lysandre (Sygna Suit Alt.) & Chi-Yu

★★★★★

/Fire/Field

Introduction

Lysandre (Sygna Suit Alt.) & Chi-Yu is a 5-star Fire sync pair in Pokémon Masters EX. Lysandre (Sygna Suit Alt.) & Chi-Yu's role is Field.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Lysandre (Sygna Suit Alt.) & Chi-Yu's banners

All banners
  • 30 September 2026 to 18 October 2026Sygna Suit Lysandre EX Fair

Stats

  • HP168th866
  • Attack403rd316
  • Defense400th220
  • Sp. Atk23rd592
  • Sp. Def287th245
  • Speed291st394

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 174Lv. 45: 249Lv. 100: 546Lv. 120: 610Lv. 140: 674Lv. 200: 866
  • AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394

As Chi-Yu (Tera Type: Fire)

  • HPLv. 1: 95Lv. 30: 174Lv. 45: 249Lv. 100: 546Lv. 120: 610Lv. 140: 674Lv. 200: 866
  • AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394

Sync pair

TrainerLysandre (Sygna Suit Alt.)
PokémonChi-Yu (Tera Type: Fire) (Tera Type: Fire)
TypeFire
WeaknessGround
RoleField, EX role Sprint (since 2 Oct 2026)
Base rarity5★
How to getSpecial scout
Released2 Oct 2026
6★ EXAvailable since 2 Oct 2026
ThemesFire, Kalos, Villain, Sygna Suit

Moves

5
  • Fire Spin
    Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • Firescourge Inferno
    Fire·Special·Power 200-240·2 gauge·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. Lowers one of the target's following stats by 4 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks.

  • Testing Potential!Trainer move
    Status·1 MP·Ally (one)

    Makes the weather sunny. Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 3 ranks.

  • Hope for a Strife-Free World Tera BlastSync move
    Fire·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Kalos Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • Debut: Fire S-Tera

    The user Sync Terastallizes into Fire type the first time it enters a battle each battle.

  • Qualities of a Chosen One

    Grants all of the following effects the first time the user enters a battle each battle: Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Burning Flames of Conviction

    The more the user's Sync Move ↑ Next effect is increased, the more it powers up its sync move.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDauntless5 energyOpp Trap…lv 210 energyAdrenali…lv 210 energyHealthy …7 energyDrought …lv 310 energyTesting …1st Move10 energyDef+52 energySpD+52 energyRed Cora…Power +23 energyRed Cora…Power +23 energyRed Cora…Power +23 energyRed Cora…Move Gau…7 energySpA+104 energyBefuddlelv 210 energyTrap and…lv 310 energyHP+102 energySpe+52 energySpA+52 energyDef+52 energyFirescou…Power +23 energyFirescou…Power +23 energyFirescou…Power +23 energyFirescou…Move Gau…7 energyPokey Tr…lv 27 energyHit Inte…lv 910 energyDanger D…10 energySpe+52 energyFire SpinAcc +53 energySpD+52 energyHP+102 energyFirescou…Power +23 energyFirescou…Power +23 energyNatural …7 energyFire SpinMove Gau…7 energyFire SpinAcc +105 energySoften Uplv 110 energyBrainpow…10 energyDef+52 energyUnflappa…5 energyRed Cora…Power +23 energyRed Cora…Power +23 energyQuick Cu…7 energyTesting …Move on …7 energySpe+104 energyOverwhelmlv 910 energySatisfie…lv 910 energyHope for…Power +255 energyHope for…Power +255 energy

54 tiles, 262 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Red Coral Tera Blast: Power +2Red Coral Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Red Coral Tera Blast: Power +2Red Coral Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Red Coral Tera Blast: Power +2Red Coral Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Firescourge Inferno: Power +2Firescourge Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Firescourge Inferno: Power +2Firescourge Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Firescourge Inferno: Power +2Firescourge Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Spin: Accuracy +5Fire Spin: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Firescourge Inferno: Power +2Firescourge Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Firescourge Inferno: Power +2Firescourge Inferno: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Red Coral Tera Blast: Power +2Red Coral Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Red Coral Tera Blast: Power +2Red Coral Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fire Spin: Accuracy +10Fire Spin: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Hope for a Strife-Free World Tera Blast: Power +25Hope for a Strife-Free World Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hope for a Strife-Free World Tera Blast: Power +25Hope for a Strife-Free World Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Red Coral Tera Blast: Move Gauge Refresh 3Move: Red Coral Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Firescourge Inferno: Move Gauge Refresh 3Move: Firescourge Inferno Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Testing Potential!: Move on Ally: Sync Move Boost ↑2 9Move: Testing Potential! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 2 ranks. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Opp Trapped: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is trapped. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Adrenaline 2Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Testing Potential!: 1st Move: Restore MP 1Move: Testing Potential! Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Befuddle 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trap and Buff 3Powers up the user's moves and sync move when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Inter Opp: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lysandre (Sygna Suit Alt.) & Chi-Yu

Art

Lysandre (Sygna Suit Alt.) & Chi-Yu key art

More Fire sync pairs

All sync pairs