Mallow & Tsareena

Alola

Mallow & Tsareena

★★★★★

/Grass/Support

Ctier

Introduction

Mallow & Tsareena is a 5-star Grass sync pair in Pokémon Masters EX. Mallow & Tsareena's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Mallow & Tsareena is C tier, 407th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Mallow & Tsareena's banners

All banners
  • 21 January 2021 to 4 February 2021Mallow Spotlight Scout ×6! Limit 3!

Stats

  • HP175th865
  • Attack190th464
  • Defense236th259
  • Sp. Atk449th294
  • Sp. Def234th259
  • Speed589th300

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 173Lv. 45: 248Lv. 100: 545Lv. 120: 609Lv. 140: 673Lv. 200: 865
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 10Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • Sp. AtkLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
  • Sp. DefLv. 1: 10Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • SpeedLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300

Sync pair

TrainerMallow
PokémonTsareena
TypeGrass
WeaknessIce
RoleSupport
Base rarity5★
How to getRegular scout pool
Released21 Jan 2021
6★ EXAvailable since 21 Jan 2021
ThemesGrass, Alola, Trial Giver, Cook

Moves

5
  • Trop Kick
    Grass·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Attack by 1 stat rank.

  • Teeter Dance
    Normal·Status·Accuracy 100·2 gauge·Opponent (all)

    Leaves the target confused.

  • Mallow Special!Trainer move
    Status·2 MP·Self

    Raises the user's Speed, accuracy, and critical-hit rate by 1 stat rank.

  • Power Whip
    Grass·Physical·Power 118-141·Accuracy 85·3 gauge·Opponent (one)

    No additional effect.

  • Bold-Flavored Bloom DoomSync move
    Grass·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is confused.

Passive skills

3
  • Confusion Synergy 5

    Powers up the user's moves when the target is confused.

  • Solar Shield

    Status conditions cannot be inflicted on the user when the weather is sunny.

  • Power Posture

    The more the target's Attack is lowered, the more it powers up the user's moves.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpe+52 energyPower Wh…Power +34 energyPower Wh…Move Gau…7 energyPower Wh…Power +34 energyPower Wh…Power +34 energyPower Wh…Acc +55 energyHP+307 energySolar Fl…lv 58 energyCritical…lv 110 energyAtk+52 energyWide Awa…4 energyDef+52 energyTeeter D…Move Gau…7 energyTrop KickPower +43 energyTrop KickPower +43 energySpe+104 energyTeeter D…Move Gau…7 energyStop Hit…lv 510 energySpD+52 energySpe+52 energyMallow S…MP Refre…7 energyPower Wh…Acc +55 energySpeeding…lv 38 energyPower Wh…Power +34 energySpe+207 energyHP+204 energyCharging…lv 310 energySpD+52 energySpD+52 energyAtk+52 energyTrop KickPower +43 energyTrop KickMove Gau…7 energyTrop KickPower +43 energyTrop KickPower +43 energyTrop KickPower +43 energyPecking …8 energyTrop KickPower Po…10 energyTrop KickOverwhel…10 energyBold-Fla…Power +255 energyBold-Fla…Power +255 energyAtk+20freeFuzzy St…lv 53 energyP-Move o…lv 95 energySpe+20freeMallow S…Critical…3 energyMallow S…Berserke…5 energy

54 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Trop Kick: Power +4Trop Kick: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mallow Special!: Critical Eye 1Move: Mallow Special! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Power Whip: Power +3Power Whip: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Power Whip: Power +3Power Whip: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Power Whip: Power +3Power Whip: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Power Whip: Power +3Power Whip: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Power Whip: Accuracy +5Power Whip: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Power Whip: Accuracy +5Power Whip: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Bold-Flavored Bloom Doom: Power +25Bold-Flavored Bloom Doom: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bold-Flavored Bloom Doom: Power +25Bold-Flavored Bloom Doom: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • P-Move on Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mallow Special!: Berserker 2Move: Mallow Special! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Power Whip: Move Gauge Refresh 3Move: Power Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Teeter Dance: Move Gauge Refresh 3Move: Teeter Dance Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Teeter Dance: Move Gauge Refresh 3Move: Teeter Dance Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Mallow Special!: MP Refresh 2Move: Mallow Special! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Trop Kick: Move Gauge Refresh 3Move: Trop Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 3Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trop Kick: Power PostureMove: Trop Kick The more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trop Kick: Overwhelm 9Move: Trop Kick Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Mallow & Tsareena

Art

Mallow & Tsareena key art

More Grass sync pairs

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