Malva & Talonflame

Kalos

Malva & Talonflame

★★★★★

/Fire/Sprint

Ctier

Introduction

Malva & Talonflame is a 5-star Fire sync pair in Pokémon Masters EX. Malva & Talonflame's role is Sprint. Faction: Kalos.

On the Pokémon Masters EX tier list Malva & Talonflame is C tier, 427th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Malva & Talonflame's banners

All banners
  • 10 September 2024 to 24 September 2024Malva Spotlight Scout

Stats

  • HP258th835
  • Attack74th546
  • Defense340th224
  • Sp. Atk154th490
  • Sp. Def387th222
  • Speed24th541

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
  • AttackLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 9Lv. 30: 58Lv. 45: 103Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

Sync pair

TrainerMalva
PokémonTalonflame
TypeFire
WeaknessRock
RoleSprint, EX role Support (since 12 Sept 2024)
Base rarity5★
How to getRegular scout pool
Released12 Sept 2024
6★ EXAvailable since 12 Sept 2024
ThemesFire, Kalos, Elite Four, Sunglasses

Moves

5
  • Flame Charge
    Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • X Speed All
    Status·2 MP·Ally (all)

    Raises the Speed of all allied sync pairs by 2 stat ranks.

  • Quick Attack
    Normal·Physical·Power 94-112·Accuracy 100·3 MP·Opponent (one)

    No additional effect.

  • I'm Burning Up!Trainer move
    Status·1 MP·Ally (all)

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Fiery Reporter Fire ImpactSync move
    Fire·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Trip Twice 9

    Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful.

  • "Quick Move": Sync CD ↓ 9

    Reduces the user's sync move countdown by 1 when it uses a move that has the quick move effect tag.

  • Scorching Touch 4

    Has a chance (50%) of leaving the target burned when the user's attack move against it is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyQuick At…Power +43 energyQuick At…Power +43 energyQuick At…Power +43 energyAtk+104 energyQuick Cu…7 energyQuick At…Mad Stre…10 energyScorchin…lv 510 energySpe+52 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energyHP+102 energyScorcherlv 29 energyX Speed …MP Refre…7 energyNatural …7 energyUnfortui…lv 910 energyCakewalk10 energySpe+52 energyDef+52 energySpD+52 energyHP+102 energyQuick At…Power +43 energyHaste5 energyQuick At…Power +43 energySpe+104 energyI'm Burn…MP Refre…7 energyI'm Burn…Slippery…9 energySync Fre…10 energyDef+52 energySpD+52 energyFlame Ch…Power +43 energyHP+102 energyFlame Ch…Power +43 energyFlamepro…5 energyFlame Ch…Power +43 energyFlame Ch…Move Gau…7 energyGround G…9 energyStaggeri…lv 210 energyFlame Ch…Superdup…8 energyFiery Re…Power +255 energyFiery Re…Power +255 energy

48 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Quick Attack: Power +4Quick Attack: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +4Quick Attack: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +4Quick Attack: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +4Quick Attack: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +4Quick Attack: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fiery Reporter Fire Impact: Power +25Fiery Reporter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fiery Reporter Fire Impact: Power +25Fiery Reporter Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Speed All: MP Refresh 2Move: X Speed All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I'm Burning Up!: MP Refresh 2Move: I'm Burning Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flame Charge: Superduper Effective 9Move: Flame Charge Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Scorcher 2Increases the amount of damage an opponent takes from being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • I'm Burning Up!: Slippery 2Move: I'm Burning Up! Raises the user's evasiveness by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Quick Attack: Mad Strength 9Move: Quick Attack Raises the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Malva & Talonflame

Art

Malva & Talonflame key art

More Fire sync pairs

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