
Sinnoh
Marley & Arcanine
★★★
/
Fire/Tech
Introduction
Marley & Arcanine is a 3-star Fire sync pair in Pokémon Masters EX. Marley & Arcanine's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Marley & Arcanine is D tier, 522nd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP56th of 765895
- Attack530th of 765259
- Defense170th of 765299
- Sp. Atk507th of 765258
- Sp. Def213th of 765263
- Speed516th of 765339
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 117Lv. 30: 197Lv. 45: 272Lv. 100: 575Lv. 120: 639Lv. 140: 703Lv. 200: 895
- AttackLv. 1: 9Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
- DefenseLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
- Sp. AtkLv. 1: 8Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
- Sp. DefLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- SpeedLv. 1: 11Lv. 30: 45Lv. 45: 78Lv. 100: 199Lv. 120: 227Lv. 140: 255Lv. 200: 339
Sync pair
Moves
5- Flame Wheel
Fire·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
- X Speed AllStatus·2 MP·Ally (all)
Raises the Speed of all allied sync pairs by 2 stat ranks.
- We're Standing Strong!Trainer moveStatus·1 MP·Ally (all)
Applies the Status Condition Defense effect to the allied field of play. Removes all status conditions from all allied sync pairs.
- Flamethrower
Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Grateful Friend Flare BlitzSync move
Fire·Physical·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
1- Haste
Speed cannot be lowered.
Sync grid
4848 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Grateful Friend Flare Blitz: Power +25Grateful Friend Flare Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Grateful Friend Flare Blitz: Power +25Grateful Friend Flare Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Flame Wheel: Move Gauge Refresh 3Move: Flame Wheel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed All: MP Refresh 3Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed All: Pep Rally 1Move: X Speed All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speeding Sun 1Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Flamethrower: Move Gauge Refresh 3Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- We're Standing Strong!: MP Refresh 3Move: We're Standing Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Scorcher 2Increases the amount of damage an opponent takes from being burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Flame Wheel: Flag Bearer 3Move: Flame Wheel Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Flamethrower: Hype Up 3Move: Flamethrower Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- We're Standing Strong!: Team Hit and HealMove: We're Standing Strong! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sunny DispositionThe user's stats cannot be lowered when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Group Fire GuardReduces the damage all allied sync pairs take when attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- We're Standing Strong!: Shielded 1Move: We're Standing Strong! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marley & Arcanine
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