
Sinnoh
Marley (Palentine's 2025) & Shaymin
★★★★★
/
Grass/Sprint
Introduction
Marley (Palentine's 2025) & Shaymin is a 5-star Grass sync pair in Pokémon Masters EX. Marley (Palentine's 2025) & Shaymin's role is Sprint. Faction: Sinnoh.
On the Pokémon Masters EX tier list Marley (Palentine's 2025) & Shaymin is A tier, 122nd of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Marley (Palentine's 2025) & Shaymin's banners
All banners- 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
- 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
- 31 January 2025 to 18 February 2025Marley Seasonal Tiered Scout
- 31 January 2025 to 18 February 2025Marley Seasonal Scout
Stats
- HP228th of 765843
- Attack278th of 765442
- Defense415th of 765215
- Sp. Atk101st of 765510
- Sp. Def420th of 765215
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 185Lv. 45: 257Lv. 100: 543Lv. 120: 603Lv. 140: 663Lv. 200: 843
- AttackLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
- DefenseLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- Sp. AtkLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Seed Flare
Grass·Special·Power 185-222·Accuracy 85·4 gauge·Opponent (one)Has a chance (40%) of lowering the target's Sp. Def by 2 stat ranks.
- Sinnoh AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Special) to the allied field of play. Sinnoh Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Blessed Seed Flare
Grass·Special·Power 250-300·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When your team's sync move countdown is reduced by 3 while this move is deactivated. Deactivation Condition: When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Sp. Def by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Thanks...!Trainer moveStatus·1 MP·Ally (all)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Speed of all allied sync pairs by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks.
- Blooming Gratitude and Courage Grass BeamSync move
Grass·Special·Power 200-240·Opponent (one)The more the user's Sp. Atk is raised, the greater the power of this attack.
Passive skills
3- Conveying Kindness
Reduces the user's sync move countdown by 3 the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Raises the user's Sp. Atk by 4 stat ranks the first time it applies Sinnoh Circle (Special) to the allied field of play each battle.
- Blossoming Talent
Raises the user's accuracy and critical-hit rate by 1 stat rank when its move is successful. Charges the user's move gauge by 2 when its move is successful.
- On a Roll 2
Raises the chance of lowering stat values with the additional effects of the user's moves.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Seed Flare: Power +2Seed Flare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Seed Flare: Power +2Seed Flare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Seed Flare: Power +2Seed Flare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Seed Flare: Power +2Seed Flare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Seed Flare: Power +2Seed Flare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blessed Seed Flare: Power +4Blessed Seed Flare: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blessed Seed Flare: Power +4Blessed Seed Flare: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blessed Seed Flare: Power +4Blessed Seed Flare: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blessed Seed Flare: Power +4Blessed Seed Flare: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blessed Seed Flare: Power +4Blessed Seed Flare: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blooming Gratitude and Courage Grass Beam: Power +25Blooming Gratitude and Courage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blooming Gratitude and Courage Grass Beam: Power +25Blooming Gratitude and Courage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Seed Flare: Move Gauge Refresh 2Move: Seed Flare Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thanks...!: MP Refresh 2Move: Thanks...! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: Status ImmunityStatus conditions cannot be inflicted on the user when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Thanks...!: Move: Team Supereffective ↑ Next 9Move: Thanks...! Applies the Supereffective ↑ Next effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Seed Flare: Discombobulate 9Move: Seed Flare Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Seed Flare: BrainteaserMove: Seed Flare The more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sinnoh C (Spec): Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Sinnoh Circle (Special) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sinnoh C (Spec) Extension 3Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marley (Palentine's 2025) & Shaymin
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