
Galar
Marnie & Cinderace
★★★★★
/
Fire/Field
Introduction
Marnie & Cinderace is a 5-star Fire sync pair in Pokémon Masters EX. Marnie & Cinderace's role is Field. Faction: Galar.
On the Pokémon Masters EX tier list Marnie & Cinderace is B tier, 131st of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Marnie & Cinderace's banners
All banners- 10 December 2024 to 24 December 2024Variety Tiered Scout (2024-12)
- 10 December 2024 to 24 December 2024Triple Feature Variety Scout
Stats
- HP362nd of 765820
- Attack229th of 765444
- Defense340th of 765224
- Sp. Atk303rd of 765388
- Sp. Def352nd of 765224
- Speed219th of 765410
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 176Lv. 45: 245Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
As Cinderace
- HPLv. 1: 104Lv. 30: 176Lv. 45: 245Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
Sync pair
Moves
5- Pyro Ball
Fire·Physical·Power 172-206·Accuracy 90·4 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
- Sunny Day
Fire·Status·2 gauge·2 MP·Entire FieldMakes the weather sunny.
- Explosive Pyro Ball
Fire·Physical·Power 240-288·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Charge On Ahead!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
- Stoked by Cheers Fire ImpactSync move
Fire·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Fiery Combo
Raises the user's Attack by 4 stat ranks when it enters a battle. Raises the user's accuracy by 2 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.
- User Sets Sunny W: Galar C (Def) on Field
Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.
- Sunny Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.
Sync grid
4848 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Explosive Pyro Ball: Power +3Explosive Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Explosive Pyro Ball: Power +3Explosive Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Explosive Pyro Ball: Power +3Explosive Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Explosive Pyro Ball: Power +3Explosive Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Explosive Pyro Ball: Power +3Explosive Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Pyro Ball: Accuracy +10Pyro Ball: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stoked by Cheers Fire Impact: Power +25Stoked by Cheers Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stoked by Cheers Fire Impact: Power +25Stoked by Cheers Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sunny Day: Move Gauge Refresh 4Move: Sunny Day Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pyro Ball: Move Gauge Refresh 3Move: Pyro Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Charge On Ahead!: MP Refresh 2Move: Charge On Ahead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Move: Allied Field MG →Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Flare: Power +100Max Flare: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charge On Ahead!: T-Move: Team Physical Boost ↑1 9Move: Charge On Ahead! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny Hit: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 9Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charge On Ahead!: Team Smart Command 9Move: Charge On Ahead! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marnie & Cinderace
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