Marshal & Conkeldurr

Unova

Marshal & Conkeldurr

★★★★

/Fighting

Dtier

Introduction

Marshal & Conkeldurr is a 4-star Fighting sync pair in Pokémon Masters EX. Faction: Unova.

On the Pokémon Masters EX tier list Marshal & Conkeldurr is D tier, 546th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Stats

  • HP524th752
  • Attack227th449
  • Defense563rd176
  • Sp. Atk619th170
  • Sp. Def675th112
  • Speed690th175

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 87Lv. 30: 157Lv. 45: 225Lv. 100: 472Lv. 120: 528Lv. 140: 584Lv. 200: 752
  • AttackLv. 1: 18Lv. 30: 62Lv. 45: 104Lv. 100: 269Lv. 120: 305Lv. 140: 341Lv. 200: 449
  • DefenseLv. 1: 14Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • Sp. AtkLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. DefLv. 1: 8Lv. 30: 19Lv. 45: 28Lv. 100: 72Lv. 120: 80Lv. 140: 88Lv. 200: 112
  • SpeedLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175

Sync pair

TrainerMarshal
PokémonConkeldurr
TypeFighting
WeaknessPsychic
Base rarity4★
How to getRegular scout pool
Released25 Jan 2025
ThemesFighting, Unova, Elite Four, Body Builder

Moves

5
  • Rock Smash
    Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (50%) of lowering the target's Defense by 1 stat rank.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Drain Punch
    Fighting·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • It's All Down to This!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 2. Raises the user's Defense by 3 stat ranks.

  • Way-of-the-Warrior Focus PunchSync move
    Fighting·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Gritty 5

    Powers up the user's moves when it is affected by a status condition.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyClearhea…5 energyAtk+52 energyDef+52 energyRock Sma…Power +43 energyRock Sma…Power +43 energyRock Sma…Power +43 energyRock Sma…Move Gau…7 energyRock Sma…Insult t…7 energyRelentle…10 energyOn a Rolllv 110 energyAtk+52 energyHeadstro…5 energySpD+52 energySpe+52 energyDrain Pu…Power +33 energyDrain Pu…Power +33 energyDrain Pu…Power +33 energyDrain Pu…Move Gau…7 energyOutrunlv 27 energySuperdup…lv 210 energyStaggeri…lv 29 energyDef+52 energySpD+52 energyHP+102 energyRock Sma…Power +43 energyRock Sma…Power +43 energyIt's All…MP Refre…7 energyTough Sy…lv 37 energySafety T…9 energyIt's All…Berserke…7 energyEscape A…5 energySpD+52 energyDef+52 energyAtk+104 energyStamina …lv 47 energyX AttackMP Refre…7 energyBrawling…lv 29 energySuper De…10 energySharp En…lv 110 energyWay-of-t…Power +255 energyWay-of-t…Power +255 energy

48 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Way-of-the-Warrior Focus Punch: Power +25Way-of-the-Warrior Focus Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Way-of-the-Warrior Focus Punch: Power +25Way-of-the-Warrior Focus Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rock Smash: Move Gauge Refresh 2Move: Rock Smash Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock Smash: Insult to InjuryMove: Rock Smash The more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Drain Punch: Move Gauge Refresh 2Move: Drain Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Outrun 2Quickly charges the move gauge when the user is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • It's All Down to This!: MP Refresh 2Move: It's All Down to This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tough Sync 3Powers up the user's sync move when its Defense is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • It's All Down to This!: Berserker 1Move: It's All Down to This! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Stamina Reserves 4Charges the user's move gauge by 4 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Staggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super DesperateApplies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Marshal & Conkeldurr

Art

Marshal & Conkeldurr key art

More Fighting sync pairs

All sync pairs