
Hoenn
May (Sygna Suit) & Blaziken
★★★★★
/
Fire/Support
Introduction
May (Sygna Suit) & Blaziken is a 5-star Fire sync pair in Pokémon Masters EX. May (Sygna Suit) & Blaziken's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list May (Sygna Suit) & Blaziken is C tier, 276th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
May (Sygna Suit) & Blaziken's banners
All banners- 29 November 2024 to 7 January 2025Presents! Limit 1!
- 29 March 2024 to 18 April 2024Triple Feature Poké Fair Scout (2024-03)
- 8 November 2023 to 22 November 2023Fire-Type Exclusive
- 29 July 2022 to 28 August 2022Sygna Suit May Poké Fair Scout
Stats
- HP320th of 765828
- Attack40th of 765556
- Defense340th of 765224
- Sp. Atk206th of 765444
- Sp. Def352nd of 765224
- Speed76th of 765466
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 22Lv. 30: 68Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
As Mega Blaziken
- HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
- AttackLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 26Lv. 30: 81Lv. 45: 132Lv. 100: 343Lv. 120: 386Lv. 140: 429Lv. 200: 559
Sync pair
Moves
5- Blaze Kick
Fire·Physical·Power 140-168·Accuracy 90·4 gauge·Opponent (one)Critical hits land more easily. Has a chance (10%) of leaving the target burned.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Low Sweep
Fighting·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Fired Up!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank.
- All About Us Blaze KickSync move
Fire·Physical·Power 160-192·Opponent (one)Become Mega Blaziken until the end of battle. The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Head Start 2
Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.
- Team Debut Dash 2
Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.
- Defense Crush 9
Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
Sync grid
5757 tiles, 261 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- All About Us Blaze Kick: Power +30All About Us Blaze Kick: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- All About Us Blaze Kick: Power +30All About Us Blaze Kick: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- All About Us Blaze Kick: Power +30All About Us Blaze Kick: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Blaze Kick: Power +2Blaze Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blaze Kick: Power +2Blaze Kick: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blaze Kick: Power +2Blaze Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +3Low Sweep: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Low Sweep: Power +3Low Sweep: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +3Low Sweep: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Low Sweep: Power +3Low Sweep: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +3Low Sweep: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blaze Kick: Power +2Blaze Kick: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blaze Kick: Power +2Blaze Kick: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- All About Us Blaze Kick: Power +25All About Us Blaze Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blaze Kick: Accuracy +10Blaze Kick: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- All About Us Blaze Kick: Power +25All About Us Blaze Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All About Us Blaze Kick: Power +25All About Us Blaze Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All About Us Blaze Kick: Power +25All About Us Blaze Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burn Synergy 2Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Blaze Kick: Move Gauge Refresh 3Move: Blaze Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Low Sweep: Move Gauge Refresh 3Move: Low Sweep Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fired Up!: MP Refresh 2Move: Fired Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Trip Wire 1Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fired Up!: Slippery 2Move: Fired Up! Raises the user's evasiveness by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Staggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Hostile Environment 9Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
May (Sygna Suit) & Blaziken
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