
Sinnoh
Maylene & Medicham
★★★
/
Fighting/Tech
Introduction
Maylene & Medicham is a 3-star Fighting sync pair in Pokémon Masters EX. Maylene & Medicham's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Maylene & Medicham is D tier, 485th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP620th of 765682
- Attack621st of 765174
- Defense213th of 765263
- Sp. Atk639th of 765167
- Sp. Def213th of 765263
- Speed495th of 765350
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 162Lv. 45: 222Lv. 100: 442Lv. 120: 490Lv. 140: 538Lv. 200: 682
- AttackLv. 1: 16Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- DefenseLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- Sp. AtkLv. 1: 8Lv. 30: 26Lv. 45: 41Lv. 100: 107Lv. 120: 119Lv. 140: 131Lv. 200: 167
- Sp. DefLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- SpeedLv. 1: 11Lv. 30: 45Lv. 45: 78Lv. 100: 210Lv. 120: 238Lv. 140: 266Lv. 200: 350
As Medicham
- HPLv. 1: 115Lv. 30: 180Lv. 45: 240Lv. 100: 487Lv. 120: 539Lv. 140: 591Lv. 200: 747
- AttackLv. 1: 20Lv. 30: 37Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- DefenseLv. 1: 17Lv. 30: 44Lv. 45: 68Lv. 100: 167Lv. 120: 187Lv. 140: 207Lv. 200: 267
- Sp. AtkLv. 1: 10Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- Sp. DefLv. 1: 17Lv. 30: 44Lv. 45: 68Lv. 100: 167Lv. 120: 187Lv. 140: 207Lv. 200: 267
- SpeedLv. 1: 15Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
Sync pair
Moves
5- Rock Smash
Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- X Attack AllStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks.
- Gloves Off!Trainer moveStatus·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
- Drain Punch
Fighting·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Fighting Sync ImpactSync move
Fighting·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- On the Ropes 3
Reduces damage when the user is hit by a physical attack move while it is in a pinch.
Evolution
Sync grid
4848 tiles, 191 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Barefoot High Jump Kick: Power +25Barefoot High Jump Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Barefoot High Jump Kick: Power +25Barefoot High Jump Kick: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Gloves Off!: MP Refresh 2Move: Gloves Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Drain Punch: Move Gauge Refresh 3Move: Drain Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Drain Punch: Superduper Effective 5Move: Drain Punch Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Smash: On a Roll 1Move: Rock Smash Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gloves Off!: Precision Pals 1Move: Gloves Off! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gloves Off!: Pep Rally 1Move: Gloves Off! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Maylene & Medicham
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