Mela & Armarouge

Paldea

Mela & Armarouge

★★★★★

/Fire/Sprint

Atier

Introduction

Mela & Armarouge is a 5-star Fire sync pair in Pokémon Masters EX. Mela & Armarouge's role is Sprint. Faction: Paldea.

On the Pokémon Masters EX tier list Mela & Armarouge is A tier, 81st of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Mela & Armarouge's banners

All banners
  • 31 May 2026 to 6 July 2026Special Present! (2026-05)
  • 20 March 2025 to 20 April 2025Team Star Assemble!
  • 15 January 2025 to 2 February 2025Mela Poké Fair Scout

Stats

  • HP180th863
  • Attack363rd352
  • Defense282nd245
  • Sp. Atk180th464
  • Sp. Def407th220
  • Speed122nd450

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 171Lv. 45: 246Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
  • AttackLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • Sp. DefLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • SpeedLv. 1: 19Lv. 30: 63Lv. 45: 105Lv. 100: 270Lv. 120: 306Lv. 140: 342Lv. 200: 450

Sync pair

TrainerMela
PokémonArmarouge
TypeFire
WeaknessGhost
RoleSprint, EX role Strike (since 15 Jan 2025)
Base rarity5★
How to getPoké Fair scout
Released15 Jan 2025
6★ EXAvailable since 15 Jan 2025
ThemesFire, Paldea, Team Star, Passionate Spirit

Moves

5
  • Armor Cannon
    Fire·Special·Power 192-230·Accuracy 100·4 gauge·Opponent (one)

    Lowers the user's Defense and Sp. Def by 1 stat rank.

  • Flamethrower
    Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • Explosive Mystical Fire
    Fire·Special·Power 250-300·4 gauge·2 MP·Opponent (all)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses. The more the user's Defense is lowered, the greater the power of this attack. Lowers the target's Sp. Atk by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. The more the user's Defense is lowered, the more it reduces its sync move countdown (can be reduced by up to 3 maximum). Returns the user's lowered stats to normal, then raises the user's same stats by the same amount.

  • This'll Torch Ya!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Explosive All-Rounder Armor CannonSync move
    Fire·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • Explosive Artistry

    Applies the Free Move Next effect to the user when its attack move is successful. Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful.

  • Let's Get Fired Up

    The user's stats cannot be lowered when the remaining MP for its move is zero.

  • Hit: Evasiveness ↑ 9

    Raises the user's evasiveness by 1 stat rank when its attack move is successful.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeTrained …lv 54 energy1st S-Mo…lv 310 energyPiercing…10 energyTrained …lv 54 energyS-Move: …lv 48 energyB-Move M…lv 910 energySpA+52 energySpD+52 energyArmor Ca…Power +23 energyArmor Ca…Power +23 energyArmor Ca…Power +23 energyArmor Ca…Move Gau…7 energyTrip Uplv 97 energyAgile En…lv 310 energySoften Uplv 110 energySpA+52 energyHP+102 energyFlamethr…Power +43 energyFlamethr…Power +43 energyFlamethr…Power +43 energyFlamethr…Move Gau…7 energyFlamethr…Hostile …7 energyFurious …10 energyHit Burn…lv 910 energySpe+52 energySpA+52 energySpD+52 energyDef+52 energyHP+102 energyDauntless5 energyNatural …7 energyThis'll …Super Pr…8 energyThis'll …MP Refre…7 energyEndurance10 energyBrainpow…10 energyHP+102 energyFlamepro…5 energySpe+52 energySpA+52 energyExplosiv…Power +23 energyExplosiv…Power +23 energyExplosiv…Power +23 energyExplosiv…Move Gau…7 energyQuick Cu…7 energyArmor Ca…Move8 energyDanger D…10 energyExplosiv…Power +255 energyExplosiv…Power +255 energy

54 tiles, 259 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Armor Cannon: Power +2Armor Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Armor Cannon: Power +2Armor Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Armor Cannon: Power +2Armor Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Explosive Mystical Fire: Power +2Explosive Mystical Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Explosive Mystical Fire: Power +2Explosive Mystical Fire: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Explosive Mystical Fire: Power +2Explosive Mystical Fire: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Trained Body 5When the user's Defense is lowered, mitigates the reduction of Defense. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Trained Mind 5When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Explosive All-Rounder Armor Cannon: Power +25Explosive All-Rounder Armor Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Explosive All-Rounder Armor Cannon: Power +25Explosive All-Rounder Armor Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Armor Cannon: Move Gauge Refresh 3Move: Armor Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flamethrower: Move Gauge Refresh 3Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flamethrower: Hostile Environment 9Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • This'll Torch Ya!: MP Refresh 2Move: This'll Torch Ya! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Explosive Mystical Fire: Move Gauge Refresh 3Move: Explosive Mystical Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • S-Move: User Defense ↓ & Sp. Def ↓ 4Lowers the user's Defense and Sp. Def by 4 stat ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
  • This'll Torch Ya!: Super Preparation 9Move: This'll Torch Ya! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Armor Cannon: Move: User Defense ↓ & Sp. Def ↓ 9Move: Armor Cannon Lowers the user's Defense and Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • 1st S-Move: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • B-Move MP 0 & Non-B-Move Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Agile Entry 3Raises the user's evasiveness by 3 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Burned Opp: Sp. Atk ↓ & Sp. Def ↓ 9Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Mela & Armarouge

Art

Mela & Armarouge key art

More Fire sync pairs

All sync pairs