Melony & Frosmoth

Galar

Melony & Frosmoth

★★★★★

/Ice/Tech

Atier

Introduction

Melony & Frosmoth is a 5-star Ice sync pair in Pokémon Masters EX. Melony & Frosmoth's role is Tech. Faction: Galar.

On the Pokémon Masters EX tier list Melony & Frosmoth is A tier, 97th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Melony & Frosmoth's banners

All banners
  • 23 June 2025 to 18 July 2025Melony Variety Scout

Stats

  • HP318th829
  • Attack638th168
  • Defense56th388
  • Sp. Atk467th260
  • Sp. Def16th408
  • Speed258th404

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 171Lv. 45: 243Lv. 100: 529Lv. 120: 589Lv. 140: 649Lv. 200: 829
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • SpeedLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404

Sync pair

TrainerMelony
PokémonFrosmoth
TypeIce
WeaknessFlying
RoleTech, EX role Sprint (since 25 Jun 2025)
Base rarity5★
How to getVariety scout
Released25 Jun 2025
6★ EXAvailable since 25 Jun 2025
ThemesIce, Galar, Gym Leader, Veteran Trainer

Moves

5
  • Powder Snow
    Ice·Special·Power 16-19·Accuracy 100·1 gauge·Opponent (all)

    Has a chance (10%) of leaving the target frozen.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Silver Snow Mist
    Ice·Status·2 gauge·2 MP·Opponent (all)

    Activation Condition: When the Special Damage Reduction effect is applied to the allied field of play. Deactivation Condition: When the Special Damage Reduction effect is no longer applied to the allied field of play. Never misses. Returns the raised stats of all opposing sync pairs to normal. Applies the No Stat Increases effect to the opponent's field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal. Applies the Supereffective ↑ Next effect to all allied sync pairs. Applies the Free Move Next effect to all allied sync pairs.

  • Lower the Temperature!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by one. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.

  • Severe Battle Style Frost BeamSync move
    Ice·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Hit: Attack ↓ & Sp. Atk ↓ 9

    Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful.

  • Debut: Field Special DR & Extension 5

    Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.

  • Condition Nullification

    Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energyPowder S…Power +43 energyPowder S…Power +43 energyPowder S…Power +43 energyPowder S…Move Gau…7 energyPowder S…Trip Up 910 energyPowder S…Hit10 energyPowder S…Hostile …9 energyPowder S…Mind Gam…10 energySpA+52 energyPowder S…Power +43 energySpe+52 energyPowder S…Power +43 energyLower th…Barricad…9 energyHP+102 energyLower th…MP Refre…7 energyAllied F…lv 210 energySync Fre…10 energyDef+52 energySpD+52 energySpe+52 energyStalwart5 energyHP+102 energySpA+52 energySpe+52 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMP Refre…7 energyDef+52 energyHP+102 energySnow She…5 energySpA+52 energyRevenge …lv 47 energySpD+104 energySilver S…Move Gau…9 energyFirst Aidlv 410 energyS-Move: …10 energySevere B…Power +255 energySevere B…Power +255 energy

48 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Severe Battle Style Frost Beam: Power +25Severe Battle Style Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Severe Battle Style Frost Beam: Power +25Severe Battle Style Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Powder Snow: Move Gauge Refresh 3Move: Powder Snow Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Lower the Temperature!: MP Refresh 2Move: Lower the Temperature! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Powder Snow: Hostile Environment 2Move: Powder Snow Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Lower the Temperature!: Barricade 2Move: Lower the Temperature! Raises the user's Sp. Def by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Silver Snow Mist: Move Gauge Refresh 9Move: Silver Snow Mist Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Powder Snow: Trip Up 9Move: Powder Snow Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Powder Snow: Hit: Team Attack ↑ & Sp. Atk ↑ 9Move: Powder Snow Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Powder Snow: Mind Games 9Move: Powder Snow Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Allied Field Effect: Team Attack Move DR 2Reduces attack move damage taken by allies when effects that apply only to the allied field of play are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Field Special DRApplies the Special Damage Reduction effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Melony & Frosmoth

Art

Melony & Frosmoth key art

More Ice sync pairs

All sync pairs