Melony & Lapras

Galar

Melony & Lapras

★★★★★

/Ice/Tech

Btier

Introduction

Melony & Lapras is a 5-star Ice sync pair in Pokémon Masters EX. Melony & Lapras's role is Tech. Faction: Galar.

On the Pokémon Masters EX tier list Melony & Lapras is B tier, 199th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Melony & Lapras's banners

All banners
  • 5 October 2022 to 24 October 2022Melony Spotlight Scout

Stats

  • HP134th871
  • Attack532nd255
  • Defense91st358
  • Sp. Atk417th296
  • Sp. Def74th370
  • Speed560th314

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
  • DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
  • SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314

As Lapras

  • HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
  • DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
  • SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314

Sync pair

TrainerMelony
PokémonLapras
TypeIce
WeaknessRock
RoleTech
Base rarity5★
How to getRegular scout pool
Released5 Oct 2022
6★ EXAvailable since 5 Oct 2022
ThemesIce, Galar, Gym Leader, Veteran Trainer

Moves

5
  • Ice Beam
    Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target frozen.

  • Safeguard
    Normal·Status·3 gauge·2 MP·Ally: Field

    Applies the Status Condition Defense effect to the allied field of play.

  • Sing
    Normal·Status·Accuracy 45·1 gauge·Opponent (one)

    Puts the target to sleep.

  • I Won't Hold Back!Trainer move
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Chilling Invitation Frost BeamSync move
    Ice·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Persisting Shield 5

    Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play.

  • Persisting Barrier 5

    Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.

  • Persisting Immunity 5

    Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect is applied to the allied field of play.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energySnow She…5 energyHP+102 energyIce BeamPower +43 energyIce BeamMove Gau…7 energyHealing …lv 17 energyIce BeamPower +43 energyHasty Ha…lv 27 energyHP+407 energyG-Max Re…Power +1008 energyIce BeamHostile …10 energyDef+52 energySpD+52 energySpD+52 energyHP+102 energyRefreshi…lv 17 energyRacing R…lv 27 energyI Won't …MP Refre…7 energyI Won't …All Ramp…10 energyI Won't …Precisio…10 energySpD+52 energyDef+52 energyHP+102 energySingAcc +105 energySingMove Gau…7 energyStalwart5 energySpe+52 energySingAcc +53 energyS-Move: …lv 110 energyMax GuardMAX Barr…10 energyVigilance10 energySpe+52 energyHP+102 energyIce BeamPower +33 energyIce BeamPower +43 energyIce BeamPower +43 energySafeguardMP Refre…7 energySafeguardMove Gau…7 energyTeam Syn…10 energyTeam Sha…lv 110 energyChilling…Power +255 energyChilling…Power +255 energy

48 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sing: Accuracy +5Sing: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sing: Accuracy +10Sing: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Chilling Invitation Frost Beam: Power +25Chilling Invitation Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Chilling Invitation Frost Beam: Power +25Chilling Invitation Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Won't Hold Back!: MP Refresh 2Move: I Won't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sing: Move Gauge Refresh 3Move: Sing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Safeguard: MP Refresh 2Move: Safeguard Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Safeguard: Move Gauge Refresh 9Move: Safeguard Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • G-Max Resonance: Power +100G-Max Resonance: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ice Beam: Hostile Environment 2Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • I Won't Hold Back!: All Ramped Up 1Move: I Won't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • I Won't Hold Back!: Precision Pals 1Move: I Won't Hold Back! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Max Guard: MAX Barricade Buddies 2Move: Max Guard Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Melony & Lapras

Art

Melony & Lapras key art

More Ice sync pairs

All sync pairs