
Galar
Melony & Lapras
★★★★★
/
Ice/Tech
Introduction
Melony & Lapras is a 5-star Ice sync pair in Pokémon Masters EX. Melony & Lapras's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Melony & Lapras is B tier, 199th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Melony & Lapras's banners
All banners- 5 October 2022 to 24 October 2022Melony Spotlight Scout
Stats
- HP134th of 765871
- Attack532nd of 765255
- Defense91st of 765358
- Sp. Atk417th of 765296
- Sp. Def74th of 765370
- Speed560th of 765314
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
- DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
- SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
As Lapras
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
- DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
- SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
Sync pair
Moves
5- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Safeguard
Normal·Status·3 gauge·2 MP·Ally: FieldApplies the Status Condition Defense effect to the allied field of play.
- Sing
Normal·Status·Accuracy 45·1 gauge·Opponent (one)Puts the target to sleep.
- I Won't Hold Back!Trainer moveStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Chilling Invitation Frost BeamSync move
Ice·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Persisting Shield 5
Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play.
- Persisting Barrier 5
Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.
- Persisting Immunity 5
Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect is applied to the allied field of play.
Sync grid
4848 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sing: Accuracy +5Sing: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +3Ice Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sing: Accuracy +10Sing: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Chilling Invitation Frost Beam: Power +25Chilling Invitation Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Chilling Invitation Frost Beam: Power +25Chilling Invitation Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Won't Hold Back!: MP Refresh 2Move: I Won't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sing: Move Gauge Refresh 3Move: Sing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Safeguard: MP Refresh 2Move: Safeguard Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Safeguard: Move Gauge Refresh 9Move: Safeguard Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- G-Max Resonance: Power +100G-Max Resonance: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ice Beam: Hostile Environment 2Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I Won't Hold Back!: All Ramped Up 1Move: I Won't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I Won't Hold Back!: Precision Pals 1Move: I Won't Hold Back! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Max Guard: MAX Barricade Buddies 2Move: Max Guard Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Melony & Lapras
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