
Unova
N (Anniversary 2021) & Reshiram
★★★★★
/
Fire/Support
Introduction
N (Anniversary 2021) & Reshiram is a 5-star Fire sync pair in Pokémon Masters EX. N (Anniversary 2021) & Reshiram's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list N (Anniversary 2021) & Reshiram is B tier, 172nd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
N (Anniversary 2021) & Reshiram's banners
All banners- 25 July 2026 to 26 July 2026Triple Feature Master Fair (2026-07)
- 25 January 2025 to 26 January 2025Special Present! (2025-01)
- 30 August 2021 to 30 September 2021N Master Fair Scout
Stats
- HP468th of 765774
- Attack392nd of 765326
- Defense340th of 765224
- Sp. Atk374th of 765326
- Sp. Def352nd of 765224
- Speed207th of 765413
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 18Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
Sync pair
Moves
5- Blue Flare
Fire·Special·Power 184-220·Accuracy 85·4 gauge·Opponent (one)Has a chance (20%) of leaving the target burned.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Noble Roar
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Attack and Sp. Atk by 1 stat rank.
- Truth Will Prevail!Trainer moveStatus·2 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 3 stat ranks. Raises the user's accuracy by 1 stat rank.
- Blue Flare to Change the WorldSync move
Fire·Special·Power 200-240·Opponent (one)The more the target's stats are lowered, the greater the power of this attack.
Passive skills
4- Unova Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Extend Range
When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
- Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
- Mind Games 9
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Sync grid
5050 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st T-Move: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Blue Flare: Recharging Strike 9Move: Blue Flare Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Blue Flare: Power +2Blue Flare: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Blue Flare: Power +2Blue Flare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Blue Flare: Power +2Blue Flare: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Blue Flare: Power +2Blue Flare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Blue Flare: Power +2Blue Flare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Blue Flare: Accuracy +10Blue Flare: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blue Flare to Change the World: Power +25Blue Flare to Change the World: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blue Flare to Change the World: Power +25Blue Flare to Change the World: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blue Flare: Move Gauge Refresh 3Move: Blue Flare Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Truth Will Prevail!: MP Refresh 2Move: Truth Will Prevail! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Noble Roar: Move Gauge Refresh 3Move: Noble Roar Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blue Flare: Hostile Environment 1Move: Blue Flare Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healthy SuperhitApplies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Blue Flare: Pep Rally 1Move: Blue Flare Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)9 energy · 108 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Noble Roar: Mind Afflicter 4Move: Noble Roar Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Noble Roar: Might Afflicter 4Move: Noble Roar Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
N (Anniversary 2021) & Reshiram
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