
Unova
N (Sygna Suit) & Kyurem
★★★★★
/
Ice/Support
Introduction
N (Sygna Suit) & Kyurem is a 5-star Ice sync pair in Pokémon Masters EX. N (Sygna Suit) & Kyurem's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list N (Sygna Suit) & Kyurem is B tier, 160th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
N (Sygna Suit) & Kyurem's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion
- 28 November 2025 to 7 January 2026Special Present! (2025-11)
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout A (2024-09)
- 22 October 2023 to 12 November 2023Triple Feature Poké Fair Scout (2023-10)
- 14 November 2022 to 3 December 2022Sygna Suit N Poké Fair Scout
Stats
- HP232nd of 765841
- Attack4th of 765643
- Defense325th of 765227
- Sp. Atk75th of 765551
- Sp. Def327th of 765227
- Speed137th of 765445
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 18Lv. 30: 81Lv. 45: 141Lv. 100: 383Lv. 120: 435Lv. 140: 487Lv. 200: 643
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- Sp. AtkLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- SpeedLv. 1: 14Lv. 30: 58Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445
Sync pair
Moves
5- Freeze Shock
Ice·Physical·Power 300-360·Accuracy 90·4 gauge·Opponent (one)The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack.
- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Resonating Noble Roar
Normal·Status·Opponent (all)Activation Condition: When the user gets ready to attack. Deactivation Condition: When this move is used. Never misses. Lowers the Attack, Sp. Atk, and Speed of all opposing sync pairs by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
- My Formula!Trainer moveStatus·1 MP·Self
Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- World-Changing Freeze ShockSync move
Ice·Physical·Power 200-240·Opponent (one)The more the target's Attack is lowered, the greater the power of this attack.
Passive skills
3- Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
- Too Prepared 9
Reduces the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful.
- Hostile Environment 1
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
5454 tiles, 266 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Freeze Shock: Power +2Freeze Shock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Freeze Shock: Power +2Freeze Shock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Freeze Shock: Power +2Freeze Shock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Freeze Shock: Accuracy +5Freeze Shock: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Freeze Shock: Power +2Freeze Shock: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Freeze Shock: Power +2Freeze Shock: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- World-Changing Freeze Shock: Power +25World-Changing Freeze Shock: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- World-Changing Freeze Shock: Power +25World-Changing Freeze Shock: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Freeze Shock: Move Gauge Refresh 3Move: Freeze Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Comforting HailThe user's stats cannot be lowered during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hasty Hail 3Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- My Formula!: MP Refresh 2Move: My Formula! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- My Formula!: Ramp Up 2Move: My Formula! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Demoralizing Sync 6Powers up the user's sync move when the target's Sp. Atk is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dirty Sync 6Powers up the user's sync move against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Peak Readiness 9Increases the user's Physical Moves ↑ Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team Fast-Track 9Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Ready for Anything 5Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- My Formula!: Berserker 2Move: My Formula! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ice Beam: Superduper Effective 9Move: Ice Beam Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
N (Sygna Suit) & Kyurem
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