Player & Cobalion

Player & Cobalion

5-starFightingTechC tier

Introduction

Player & Cobalion is a 5-star Fighting sync pair in Pokémon Masters EX. Player & Cobalion's role is Tech. Faction: Pasio.

On the Pokémon Masters EX tier list Player & Cobalion is C tier, 440th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Stats

  • HP391st813
  • Attack490th262
  • Defense119th323
  • Sp. Atk642nd165
  • Sp. Def149th304
  • Speed448th353

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 169Lv. 45: 238Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
  • AttackLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • DefenseLv. 1: 19Lv. 30: 52Lv. 45: 82Lv. 100: 203Lv. 120: 227Lv. 140: 251Lv. 200: 323
  • Sp. AtkLv. 1: 7Lv. 30: 24Lv. 45: 39Lv. 100: 105Lv. 120: 117Lv. 140: 129Lv. 200: 165
  • Sp. DefLv. 1: 17Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
  • SpeedLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353

Sync pair

TrainerPlayer
PokémonCobalion
TypeFighting
WeaknessFire
RoleTech
Base rarity5★
How to getStory
ThemesFighting, Main Character, Pasio

Moves

5
  • Rock Smash
    Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (50%) of lowering the target's Defense by 1 stat rank.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Sacred Sword
    Fighting·Physical·Power 90-108·Accuracy 100·3 gauge·Opponent (one)

    Ignores the target's raised stats.

  • Justice for All!Trainer move
    Status·2 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Cobalt Justice Fighting ImpactSync move
    Fighting·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Fighting Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Team Fast-Track 4

    Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • On a Roll 1

    Raises the chance of lowering stat values with the additional effects of the user's moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energySacred S…Power +34 energyAtk+52 energySacred S…Power +34 energySacred S…Move Gau…5 energyEndurance10 energySacred S…Power +34 energySacred S…Move Gau…6 energyHealthy …10 energyToughen …lv 19 energyS-Move: …lv 110 energySpe+52 energyHP+102 energySpD+52 energyAtk+52 energyDef+104 energyStalwart8 energyDire Hit…Move Gau…6 energyDire Hit…MP Refre…7 energyUnbending8 energyDef+52 energyRock Sma…Power +34 energySpD+52 energyRock Sma…Power +34 energyHP+102 energySpe+104 energyRock Sma…Power +34 energyRock Sma…Move Gau…6 energySync Cure8 energyTighten …lv 19 energyRock Sma…Ripple E…10 energySpe+52 energyDef+52 energyDef+52 energyHP+102 energyQuick Cu…8 energySpD+104 energyJustice …Move Gau…6 energyJustice …Shielded…10 energyJustice …MP Refre…7 energyCobalt J…Power +255 energyCobalt J…Power +255 energy

48 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sacred Sword: Move Gauge Refresh 1Move: Sacred Sword Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Cobalt Justice Fighting Impact: Power +25Cobalt Justice Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Cobalt Justice Fighting Impact: Power +25Cobalt Justice Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sacred Sword: Move Gauge Refresh 3Move: Sacred Sword Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Dire Hit All +: Move Gauge Refresh 3Move: Dire Hit All + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Justice for All!: Move Gauge Refresh 3Move: Justice for All! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Dire Hit All +: MP Refresh 3Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Justice for All!: MP Refresh 3Move: Justice for All! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rock Smash: Ripple Effect 4Move: Rock Smash When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Justice for All!: Shielded 1Move: Justice for All! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Player & Cobalion

More Fighting sync pairs

All sync pairs