
Player & Torchic
3-star/Fire/TechD tier
Introduction
Player & Torchic is a 3-star Fire sync pair in Pokémon Masters EX. Player & Torchic's role is Tech. Faction: Pasio.
On the Pokémon Masters EX tier list Player & Torchic is D tier, 563rd of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP352nd of 765824
- Attack485th of 765268
- Defense310th of 765241
- Sp. Atk509th of 765252
- Sp. Def312th of 765241
- Speed70th of 765474
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 187Lv. 45: 250Lv. 100: 536Lv. 120: 596Lv. 140: 656Lv. 200: 824
- AttackLv. 1: 13Lv. 30: 48Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
- DefenseLv. 1: 12Lv. 30: 44Lv. 45: 65Lv. 100: 153Lv. 120: 173Lv. 140: 193Lv. 200: 241
- Sp. AtkLv. 1: 11Lv. 30: 44Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 252
- Sp. DefLv. 1: 12Lv. 30: 44Lv. 45: 65Lv. 100: 153Lv. 120: 173Lv. 140: 193Lv. 200: 241
- SpeedLv. 1: 19Lv. 30: 79Lv. 45: 118Lv. 100: 294Lv. 120: 330Lv. 140: 366Lv. 200: 474
Sync pair
Moves
5- Flame Charge
Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)Raises the user's Speed by 1 stat rank.
- X Attack AllStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks.
- Blazing Hope!Trainer moveStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Flamethrower
Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Fire Sync ImpactSync move
Fire·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Haste
Speed cannot be lowered.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +3Flamethrower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +3Flamethrower: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +3Flamethrower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +3Flamethrower: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Fire Sync Impact: Power +25Fire Sync Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fire Sync Impact: Power +25Fire Sync Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flamethrower: Move Gauge Refresh 3Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blazing Hope!: MP Refresh 2Move: Blazing Hope! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Tighten Up 2Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Emergency BarrierApplies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Toughen Up 2Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flamethrower: Hostile Environment 5Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blazing Hope!: Hit and Heal 9Move: Blazing Hope! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Player & Torchic














