Professor Sycamore & Bulbasaur

Kalos

Professor Sycamore & Bulbasaur

★★★★

/Grass/Strike (Special)

Dtier

Introduction

Professor Sycamore & Bulbasaur is a 4-star Grass sync pair in Pokémon Masters EX. Professor Sycamore & Bulbasaur's role is Strike (Special). Faction: Kalos.

On the Pokémon Masters EX tier list Professor Sycamore & Bulbasaur is D tier, 564th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Stats

  • HP566th724
  • Attack497th260
  • Defense644th153
  • Sp. Atk337th352
  • Sp. Def648th153
  • Speed438th354

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 148Lv. 45: 211Lv. 100: 464Lv. 120: 516Lv. 140: 568Lv. 200: 724
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • SpeedLv. 1: 15Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354

Sync pair

TrainerProfessor Sycamore
PokémonBulbasaur
TypeGrass
WeaknessPsychic
RoleStrike
Base rarity4★
How to getStory
ThemesGrass, Kalos, Knowledgeable, Researcher

Moves

5
  • Leaf Storm
    Grass·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Sludge Bomb
    Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Shall We Start?Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Def, Speed, and critical-hit rate by 2 stat ranks.

  • Bon Voyage Grass BeamSync move
    Grass·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Impervious

    The user's stats cannot be lowered.

  • Toxic Power 3

    Powers up the user's moves when the target is poisoned or badly poisoned.

  • Ramming Speed

    The more the user's Speed is raised, the more it powers up the user's moves.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energySpA+52 energyDef+52 energyLeaf Sto…Acc +53 energyLeaf Sto…Power +33 energyLeaf Sto…Power +33 energyLeaf Sto…Acc +53 energyLeaf Sto…Move Gau…7 energyDouble D…lv 38 energySmart Co…10 energyLeaf Sto…Acumen 98 energySpe+52 energySpA+52 energyAntitoxin5 energyHP+102 energySludge B…Power +33 energySpe+52 energySludge B…Power +33 energySludge B…Move Gau…7 energyTurbo Tu…lv 18 energySludge B…Superdup…8 energyFast-Tra…lv 68 energySludge B…Power +33 energySpD+52 energySludge B…Power +33 energyHP+102 energySpA+104 energyShall We…Move Gau…7 energySuper Sy…8 energyBon Voya…Power +255 energyShall We…MP Refre…7 energySpe+52 energySpA+52 energyLeaf Sto…Power +33 energyHP+102 energyLeaf Sto…Power +33 energyX Sp. AtkMove Gau…7 energyVirulent…lv 510 energyBon Voya…Power +255 energyX Sp. AtkMP Refre…7 energyBon Voya…Power +255 energyBon Voya…Power +255 energy

48 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Leaf Storm: Accuracy +5Leaf Storm: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Accuracy +5Leaf Storm: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leaf Storm: Power +3Leaf Storm: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Bon Voyage Grass Beam: Power +25Bon Voyage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bon Voyage Grass Beam: Power +25Bon Voyage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bon Voyage Grass Beam: Power +25Bon Voyage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bon Voyage Grass Beam: Power +25Bon Voyage Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Leaf Storm: Move Gauge Refresh 3Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shall We Start?: Move Gauge Refresh 3Move: Shall We Start? Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shall We Start?: MP Refresh 2Move: Shall We Start? Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Sp. Atk: Move Gauge Refresh 3Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Leaf Storm: Acumen 9Move: Leaf Storm Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Turbo Turf 1Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sludge Bomb: Superduper Effective 3Move: Sludge Bomb Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Fast-Track 6Has a chance (70%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs

Professor Sycamore & Bulbasaur

Art

Professor Sycamore & Bulbasaur key art

More Grass sync pairs

All sync pairs