
Kalos
Professor Sycamore (Holiday 2023) & Gogoat
★★★★★
/
Grass/Tech
Introduction
Professor Sycamore (Holiday 2023) & Gogoat is a 5-star Grass sync pair in Pokémon Masters EX. Professor Sycamore (Holiday 2023) & Gogoat's role is Tech. Faction: Kalos.
On the Pokémon Masters EX tier list Professor Sycamore (Holiday 2023) & Gogoat is C tier, 263rd of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Professor Sycamore (Holiday 2023) & Gogoat's banners
All banners- 15 December 2025 to 31 December 2025Seasonal Tiered Scout (2025-12)
- 15 December 2025 to 31 December 2025Super Spotlight Seasonal Scout (2025-12)
- 13 December 2024 to 31 December 2024Seasonal Tiered Scout (2024-12)
- 13 December 2024 to 31 December 2024Super Spotlight Seasonal Scout (2024-12)
- 14 December 2023 to 30 December 2023Sycamore Seasonal Scout
- 14 December 2023 to 30 December 2023Sycamore Seasonal Tiered Scout
Stats
- HP65th of 765887
- Attack497th of 765260
- Defense98th of 765353
- Sp. Atk527th of 765240
- Sp. Def44th of 765395
- Speed600th of 765297
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 116Lv. 30: 195Lv. 45: 270Lv. 100: 567Lv. 120: 631Lv. 140: 695Lv. 200: 887
- AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 17Lv. 30: 56Lv. 45: 92Lv. 100: 235Lv. 120: 267Lv. 140: 299Lv. 200: 395
- SpeedLv. 1: 11Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297
Sync pair
Moves
5- Razor Leaf
Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Let's All Have a Battle!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
- Gallop with Glee Grass ImpactSync move
Grass·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Grass-Type Research Results
Lowers the target's Grass Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Raises the Grass Type Rebuff of all allied sync pairs by 1 rank the first time the user's attack move is successful each battle.
- Hit: HP Recovery 9
Restores the user's HP when its attack move is successful.
- Group Grass Guard
Reduces the damage all allied sync pairs take when attacked by Grass-type moves.
Sync grid
4848 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Razor Leaf: Accuracy +5Razor Leaf: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Gallop with Glee Grass Impact: Power +25Gallop with Glee Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Gallop with Glee Grass Impact: Power +25Gallop with Glee Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Grassy Cushion 2Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Razor Leaf: Flabbergast 5Move: Razor Leaf Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Razor Leaf: Move Gauge Refresh 2Move: Razor Leaf Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let's All Have a Battle!: MP Refresh 2Move: Let's All Have a Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dashing Team 5Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Grass Rebuff ↑ 1Raises the user's Grass Type Rebuff by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Revenge Boost 9Charges the user's move gauge by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Triage Tank 9Restores the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opening BlockadeApplies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Let's All Have a Battle!: Move: Crit Defense 9Move: Let's All Have a Battle! Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Professor Sycamore (Holiday 2023) & Gogoat
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