
Johto
Pryce & Dewgong
★★★
/
Ice/Strike (Special)
Introduction
Pryce & Dewgong is a 3-star Ice sync pair in Pokémon Masters EX. Pryce & Dewgong's role is Strike (Special). Faction: Johto.
On the Pokémon Masters EX tier list Pryce & Dewgong is D tier, 603rd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Stats
- HP217th of 765850
- Attack382nd of 765346
- Defense674th of 765104
- Sp. Atk363rd of 765346
- Sp. Def551st of 765194
- Speed674th of 765224
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 67Lv. 30: 172Lv. 45: 240Lv. 100: 542Lv. 120: 606Lv. 140: 670Lv. 200: 850
- AttackLv. 1: 10Lv. 30: 56Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 346
- DefenseLv. 1: 8Lv. 30: 22Lv. 45: 31Lv. 100: 64Lv. 120: 72Lv. 140: 80Lv. 200: 104
- Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 346
- Sp. DefLv. 1: 8Lv. 30: 34Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 194
- SpeedLv. 1: 7Lv. 30: 38Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
As Dewgong
- HPLv. 1: 85Lv. 30: 190Lv. 45: 257Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 868
- AttackLv. 1: 15Lv. 30: 61Lv. 45: 91Lv. 100: 223Lv. 120: 251Lv. 140: 279Lv. 200: 351
- DefenseLv. 1: 11Lv. 30: 25Lv. 45: 34Lv. 100: 67Lv. 120: 75Lv. 140: 83Lv. 200: 107
- Sp. AtkLv. 1: 15Lv. 30: 63Lv. 45: 93Lv. 100: 236Lv. 120: 264Lv. 140: 292Lv. 200: 376
- Sp. DefLv. 1: 11Lv. 30: 39Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- SpeedLv. 1: 11Lv. 30: 42Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
Sync pair
Moves
5- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Dire HitStatus·2 MP·Self
Raises the user's critical-hit rate by 1 stat rank.
- Icy Wind
Ice·Special·Power 92-110·Accuracy 95·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- I'll Teach You a Lesson!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Sp. Def by 2 stat ranks.
- Ice Sync BeamSync move
Ice·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Superduper Effective 2
Powers up moves that are super effective.
Evolution
Sync grid
4848 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Speed +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Icy Wind: Power +5Icy Wind: Power ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Icy Wind: Power +5Icy Wind: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Icy Wind: Power +5Icy Wind: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Icy Wind: Power +5Icy Wind: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Winter's Lesson Aurora Beam: Power +25Winter's Lesson Aurora Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Winter's Lesson Aurora Beam: Power +25Winter's Lesson Aurora Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- I'll Teach You a Lesson!: MP Refresh 3Move: I'll Teach You a Lesson! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dire Hit: MP Refresh 3Move: Dire Hit Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Invigorating Hail 3Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Invigorating Hail 3Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Icy Wind: Move Gauge Refresh 4Move: Icy Wind Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Icy Wind: Accuracy +5Icy Wind: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Freeze Synergy 8Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Freeze Synergy 8Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Pryce & Dewgong
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