
Kalos
Ramos & Victreebel
★★★
/
Grass/Support
Introduction
Ramos & Victreebel is a 3-star Grass sync pair in Pokémon Masters EX. Ramos & Victreebel's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Ramos & Victreebel is D tier, 547th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP607th of 765695
- Attack419th of 765315
- Defense541st of 765194
- Sp. Atk521st of 765243
- Sp. Def496th of 765206
- Speed423rd of 765356
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 155Lv. 45: 215Lv. 100: 435Lv. 120: 487Lv. 140: 539Lv. 200: 695
- AttackLv. 1: 11Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
- DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- Sp. AtkLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
- Sp. DefLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 15Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
As Victreebel
- HPLv. 1: 107Lv. 30: 170Lv. 45: 230Lv. 100: 450Lv. 120: 502Lv. 140: 554Lv. 200: 710
- AttackLv. 1: 15Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
- DefenseLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 132Lv. 140: 148Lv. 200: 196
- Sp. AtkLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- Sp. DefLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 20Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 264Lv. 140: 292Lv. 200: 376
Sync pair
Moves
5- Bullet Seed
Grass·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Sleep Powder
Grass·Status·Accuracy 75·2 gauge·Opponent (one)Puts the target to sleep.
- Not Too Late to Bloom!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Grass Sync ImpactSync move
Grass·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Defense Crush 2
Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
Evolution
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sleep Powder: Accuracy +5Sleep Powder: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sleep Powder: Accuracy +10Sleep Powder: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Old Growth Razor Leaf: Power +25Old Growth Razor Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Old Growth Razor Leaf: Power +25Old Growth Razor Leaf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bullet Seed: Move Gauge Refresh 3Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Not Too Late to Bloom!: MP Refresh 3Move: Not Too Late to Bloom! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sleep Powder: Move Gauge Refresh 3Move: Sleep Powder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Bullet Seed: Defense Crush 3Move: Bullet Seed Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Not Too Late to Bloom!: Berserker 1Move: Not Too Late to Bloom! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Rude Awakening 3Powers up the user's sync move when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Good Night-mare 3Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
Ramos & Victreebel
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