
Kanto
Red (Sygna Suit) & Charizard
★★★★★
/
Fire/Strike (Special)
Introduction
Red (Sygna Suit) & Charizard is a 5-star Fire sync pair in Pokémon Masters EX. Red (Sygna Suit) & Charizard's role is Strike (Special). Faction: Kanto.
On the Pokémon Masters EX tier list Red (Sygna Suit) & Charizard is A tier, 125th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Red (Sygna Suit) & Charizard's banners
All banners- 25 December 2024 to 25 January 2025Triple Feature Poké Fair Scout (2024-12)
- 29 March 2024 to 18 April 2024Triple Feature Poké Fair Scout (2024-03)
- 3 February 2024 to 17 February 2024Triple Feature Poké Fair Scout (2024-02)
- 22 September 2022 to 6 October 2022Dragon, Bug, and Fire Poké Fair Scout
- 20 January 2022 to 3 February 2022Bug-, Water-, and Fire-Type Poké Fair Scout
- 28 July 2021 to 11 August 2021Triple Feature Poké Fair Scout 72 Hours Only!
- 17 December 2020 to 31 December 2020Triple Feature Poké Fair Scout
- 28 August 2020 to 14 September 2020Sygna Suit Red Poké Fair Scout
- 28 February 2020 to 16 March 2020Poké Fair Scout + Present
Stats
- HP25th of 765948
- Attack40th of 765556
- Defense547th of 765193
- Sp. Atk50th of 765556
- Sp. Def554th of 765193
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 177Lv. 45: 258Lv. 100: 588Lv. 120: 660Lv. 140: 732Lv. 200: 948
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
As Mega Charizard X
- HPLv. 1: 90Lv. 30: 177Lv. 45: 258Lv. 100: 588Lv. 120: 660Lv. 140: 732Lv. 200: 948
- AttackLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- DefenseLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- Sp. AtkLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- Sp. DefLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Heat Wave
Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)Has a chance (10%) of leaving the target burned.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Blast Burn
Fire·Special·Power 178-213·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- My Destiny!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Speed by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. If the user's Charizard has Mega Evolved, also raises the user's Attack by 3 stat ranks.
- Living Legend Blast BurnSync move
Fire·Special·Power 160-192·Opponent (one)Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by 1 stat rank.
- Flare BlitzAs Mega Charizard X
Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Passive skills
3- Propulsion 1
Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
- Piercing Gaze
Moves never miss.
- Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when its move is successful.
Sync grid
5757 tiles, 265 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Living Legend Blast Burn: Power +30Living Legend Blast Burn: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Living Legend Blast Burn: Power +30Living Legend Blast Burn: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Living Legend Blast Burn: Power +30Living Legend Blast Burn: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flare Blitz: Power +6Flare Blitz: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +6Flare Blitz: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +6Flare Blitz: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +6Flare Blitz: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Blast Burn: Power +4Blast Burn: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blast Burn: Power +4Blast Burn: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Blast Burn: Power +4Blast Burn: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Blast Burn: Power +4Blast Burn: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Living Legend Blast Burn: Power +25Living Legend Blast Burn: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Living Legend Blast Burn: Power +25Living Legend Blast Burn: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)5 energy · 60 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- My Destiny!: MP Refresh 3Move: My Destiny! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Solar Flare 2Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Standfast 9Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Attack +20 (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- My Destiny!: Stat's Quo 4Move: My Destiny! Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- My Destiny!: Propulsion 9Move: My Destiny! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Red (Sygna Suit) & Charizard
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