
Kanto
Red & Venusaur
★★★★★
/
Grass/Field
Introduction
Red & Venusaur is a 5-star Grass sync pair in Pokémon Masters EX. Red & Venusaur's role is Field. Faction: Kanto.
On the Pokémon Masters EX tier list Red & Venusaur is B tier, 149th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Red & Venusaur's banners
All banners- 31 October 2023 to 20 November 2023Limited times daily! (2023-10)
Stats
- HP134th of 765871
- Attack229th of 765444
- Defense340th of 765224
- Sp. Atk206th of 765444
- Sp. Def271st of 765247
- Speed363rd of 765369
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
As Venusaur
- HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
Sync pair
Moves
5- Razor Leaf
Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Toughen Up to Win!Trainer moveStatus·2 MP·Ally (one)
Raises an ally's Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.
- Giga Frenzy Plant
Grass·Special·Power 180-216·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When the field of play's terrain turns into Grassy Terrain. Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by 2 stat ranks. The power of this move is not lowered even if there are multiple targets.
- Silent Overgrowth Grass BeamSync move
Grass·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Kanto Journey Legacy
The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
- Ferocious Entry 4
Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle.
- Move on Opp: Attack ↓ &/ Sp. Atk ↓ 9
Lowers the target's Attack or Sp. Atk, or both, by 1 stat rank when the user's move targeting that opponent is successful.
Sync grid
4848 tiles, 233 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Frenzy Plant: Power +3Giga Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Frenzy Plant: Power +3Giga Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Frenzy Plant: Power +3Giga Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Frenzy Plant: Power +3Giga Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Frenzy Plant: Power +3Giga Frenzy Plant: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Silent Overgrowth Grass Beam: Power +25Silent Overgrowth Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Silent Overgrowth Grass Beam: Power +25Silent Overgrowth Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Giga Frenzy Plant: Move Gauge Refresh 3Move: Giga Frenzy Plant Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toughen Up to Win!: MP Refresh 2Move: Toughen Up to Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toughen Up to Win!: Clever Friend 9Move: Toughen Up to Win! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Razor Leaf: Toxic Chance 4Move: Razor Leaf Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Razor Leaf: Superduper Effective 9Move: Razor Leaf Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dirty Fighting 3Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Grassy TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Witty Hit 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Initial Pinch Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grassy Terrain: S-Moves ↑ 5Powers up the user's sync move when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Red & Venusaur
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