Rei & Decidueye

Sinnoh

Rei & Decidueye

★★★★★

/Fighting/Sprint

Introduction

Rei & Decidueye is a 5-star Fighting sync pair in Pokémon Masters EX. Rei & Decidueye's role is Sprint. Faction: Sinnoh.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Rei & Decidueye's banners

All banners
  • 15 September 2025 to 25 October 2025Special Present! (2025-09)
  • 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
  • 1 October 2023 to 19 October 2023Rei Poké Fair Scout
  • 1 January 2023 to 1 April 2025Double Feature Poké Fair Scout

Stats

  • HP275th832
  • Attack10th612
  • Defense432nd212
  • Sp. Atk417th296
  • Sp. Def266th248
  • Speed30th534

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
  • AttackLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • SpeedLv. 1: 12Lv. 30: 65Lv. 45: 116Lv. 100: 314Lv. 120: 358Lv. 140: 402Lv. 200: 534

Sync pair

TrainerRei
PokémonDecidueye (Hisuian Form) (Hisuian Form)
TypeFighting
WeaknessFlying
RoleSprint
Base rarity5★
How to getPoké Fair scout
Released1 Oct 2023
6★ EXAvailable since 1 Oct 2023
ThemesFighting, Sinnoh, Main Character, Scarf

Moves

5
  • Triple Arrows
    Fighting·Physical·Power 150-180·Accuracy 100·4 gauge·Opponent (one)

    Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by 1 stat rank. Has a chance (30%) of making the target flinch.

  • Move Gauge Boost
    Status·2 MP·Self

    Charges the user's move gauge by 3.

  • Triple Arrows Barrage
    Fighting·Physical·Power 250-300·Accuracy 100·4 gauge·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.

  • Our Hearts Are One!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks.

  • Space-Time Traveler Triple ArrowsSync move
    Fighting·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Survey Corps Teachings

    Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • S-Move: Team Free Move Next 9

    Applies the Free Move Next effect to all allied sync pairs after using the user's sync move.

  • Soften Up 1

    Critical hits land more easily when the user attacks with a sync move.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeNatural …7 energyTriple A…Aggravat…10 energyTrip Twi…lv 910 energyCatalyst7 energyOur Hear…Slippery…10 energyMighty C…lv 910 energyHP+102 energyDef+52 energySpD+52 energyTriple A…Power +33 energyTriple A…Power +33 energyTriple A…Power +33 energyQuick Cu…7 energyTriple A…Move Gau…10 energyHead Sta…lv 110 energyAtk+52 energySpe+52 energyTriple A…Power +33 energyTriple A…Power +33 energySpe+104 energyBrawling…lv 17 energyBrawling…lv 29 energyMove Gau…Catalyti…7 energyOur Hear…Berserke…10 energyHP+102 energyAtk+52 energySpe+52 energyTriple A…Power +33 energyTriple A…Power +33 energyTriple A…Power +33 energyMove Gau…MP Refre…7 energySuper De…5 energyOn a Rolllv 17 energySpace-Ti…Power +255 energyInsult t…10 energyHP+102 energyLithe5 energyDef+52 energyDef+52 energySpe+52 energyTriple A…Power +33 energyTriple A…Power +33 energyHaste5 energyOur Hear…MP Refre…7 energySpace-Ti…Power +255 energyBrawn Sy…lv 510 energySpace-Ti…Power +255 energySpace-Ti…Power +255 energy

54 tiles, 248 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Triple Arrows: Power +3Triple Arrows: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows: Power +3Triple Arrows: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Triple Arrows: Power +3Triple Arrows: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Triple Arrows: Power +3Triple Arrows: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows: Power +3Triple Arrows: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows Barrage: Power +3Triple Arrows Barrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows Barrage: Power +3Triple Arrows Barrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows Barrage: Power +3Triple Arrows Barrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows Barrage: Power +3Triple Arrows Barrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Arrows Barrage: Power +3Triple Arrows Barrage: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Super DesperateApplies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Space-Time Traveler Triple Arrows: Power +25Space-Time Traveler Triple Arrows: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Space-Time Traveler Triple Arrows: Power +25Space-Time Traveler Triple Arrows: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Space-Time Traveler Triple Arrows: Power +25Space-Time Traveler Triple Arrows: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Space-Time Traveler Triple Arrows: Power +25Space-Time Traveler Triple Arrows: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brawling Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Move Gauge Boost: Catalytic Cure 9Move: Move Gauge Boost Restores the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Our Hearts Are One!: MP Refresh 2Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Triple Arrows: Aggravation 1Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Trip Twice 9Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Our Hearts Are One!: Slippery Sidekicks 2Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Mighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Triple Arrows: Move Gauge Refresh 9Move: Triple Arrows Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Our Hearts Are One!: Berserker 2Move: Our Hearts Are One! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Rei & Decidueye

Art

Rei & Decidueye key art

More Fighting sync pairs

All sync pairs