
Sinnoh
Riley & Lucario
★★★★★
/
Fighting/Sprint
Introduction
Riley & Lucario is a 5-star Fighting sync pair in Pokémon Masters EX. Riley & Lucario's role is Sprint. Faction: Sinnoh.
On the Pokémon Masters EX tier list Riley & Lucario is C tier, 309th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP283rd of 765831
- Attack104th of 765510
- Defense580th of 765172
- Sp. Atk101st of 765510
- Sp. Def588th of 765172
- Speed48th of 765503
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
- AttackLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 14Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 14Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- SpeedLv. 1: 18Lv. 30: 68Lv. 45: 116Lv. 100: 303Lv. 120: 343Lv. 140: 383Lv. 200: 503
As Lucario
- HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
- AttackLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 14Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 14Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- SpeedLv. 1: 18Lv. 30: 68Lv. 45: 116Lv. 100: 303Lv. 120: 343Lv. 140: 383Lv. 200: 503
Sync pair
Moves
5- Close Combat
Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Iron Tail
Steel·Physical·Power 132-158·Accuracy 75·3 gauge·Opponent (one)Has a chance (30%) of lowering the target's Defense by 1 stat rank.
- Testing Our Skills!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks.
- Aura Driven Fighting ImpactSync move
Fighting·Physical·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
3- MAX Countdown 3
Reduces the user's sync move countdown by 3 after using its max move.
- Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
- Unflappable
Prevents the user from flinching.
Sync grid
4848 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Iron Tail: Accuracy +10Iron Tail: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Aura Driven Fighting Impact: Power +25Aura Driven Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Aura Driven Fighting Impact: Power +25Aura Driven Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Tail: Move Gauge Refresh 3Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Testing Our Skills!: Shielding Strikes 1Move: Testing Our Skills! Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Testing Our Skills!: MP Refresh 2Move: Testing Our Skills! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: Fleet Feet 1Move: Dire Hit + Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Tail: On a Roll 1Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Max Knuckle: Power +100Max Knuckle: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Steelspike: Power +100Max Steelspike: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Amped Up 1Raises the user's Speed by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Riley & Lucario
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