
Unova
Rosa & Deerling (2025-03)
★★★★★
/
Grass/Field
Introduction
Rosa & Deerling (2025-03) is a 5-star Grass sync pair in Pokémon Masters EX. Rosa & Deerling (2025-03)'s role is Field. Faction: Unova.
On the Pokémon Masters EX tier list Rosa & Deerling (2025-03) is B tier, 254th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP758th of 765260
- Attack612th of 765176
- Defense758th of 76552
- Sp. Atk600th of 765176
- Sp. Def758th of 76552
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
2- Energy Ball
Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Mark the Seasons Grass BeamSync move
Grass·Special·Power 250-300·Opponent (one)No additional effect.
Sync grid
127127 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- LithePrevents the user from getting paralyzed.0 energy · 5 orbs
- HasteSpeed cannot be lowered.0 energy · 5 orbs
- ClearheadedPrevents the user from becoming confused.0 energy · 5 orbs
- Attack +100 energy · 5 orbs
- HP +200 energy · 5 orbs
- Sp. Atk +100 energy · 5 orbs
- Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Dire HitRaises the user's critical-hit rate by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit: MP Refresh 2Move: Dire Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit: Critical Eye 2Move: Dire Hit Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit: Power Combo 9Move: Dire Hit Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Dire Hit: Super Preparation 9Move: Dire Hit Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit: Move: Physical Boost ↑2 & Special Boost ↑2 9Move: Dire Hit Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Seed BombNo additional effect. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Seed Bomb: Move Gauge Refresh 3Move: Seed Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Seed Bomb: Ramming SpeedMove: Seed Bomb The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Seed Bomb: Power +100Seed Bomb: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Seed Bomb: Defense Destroyer 9Move: Seed Bomb Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Bullet SeedAttacks the target two to five times in a row. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Recharging Strike 1Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Bullet Seed: Power +5Bullet Seed: Power ↑ +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Bullet Seed: Unfortunate Strike 3Move: Bullet Seed Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Bullet Seed: Strike: Flinch 1Move: Bullet Seed Has a chance (20%) of making the target flinch when the user's attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Bullet Seed: No QuarterMove: Bullet Seed Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Attack StudiesRaises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Studies: MP Refresh 2Move: Attack Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Studies: Berserker 1Move: Attack Studies Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Studies: Critical Eye 1Move: Attack Studies Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Studies: Berserker 3Move: Attack Studies Raises the user's Attack by 3 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Studies: Mighty Physical Boost 9Move: Attack Studies Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: X SpeedRaises the user's Speed by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Speed: Fleet Feet 2Move: X Speed Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Speed: Power Combo 9Move: X Speed Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Speed: Initial Propulsion 1Move: X Speed Reduces the user's sync move countdown by 1 the first time its move is successful each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Giga DrainThe more damage dealt to the target, the more it restores the user's HP. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Giga Drain: Fleet Feet 1Move: Giga Drain Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Giga Drain: Power +20Giga Drain: Power ↑ +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Giga Drain: Attack Trap 9Move: Giga Drain Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Giga Drain: Master Healer 1Move: Giga Drain Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Giga Drain: BOGO 9Move: Giga Drain Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Sunny DayMakes the weather sunny. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sunny Day: Initial Propulsion 1Move: Sunny Day Reduces the user's sync move countdown by 1 the first time its move is successful each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sunny Day: Afflicter's Fervor 1Move: Sunny Day Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Sp. Atk StudiesRaises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: MP Refresh 2Move: Sp. Atk Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Ramp Up 1Move: Sp. Atk Studies Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Critical Eye 1Move: Sp. Atk Studies Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Ramp Up 3Move: Sp. Atk Studies Raises the user's Sp. Atk by 3 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk Studies: Move: Special Boost ↑2 9Move: Sp. Atk Studies Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Energy Ball: Move Gauge Refresh 3Move: Energy Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Energy Ball: On a Roll 9Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Turbo Turf 3Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Verdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Energy Ball: Hit: Defense ↓ & Sp. Def ↓ 9Move: Energy Ball Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Grassy Terrain: S-Moves ↑ 9Powers up the user's sync move when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- The Season of Growth BeginsTurns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Look Alive 3Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mark the Seasons Grass Beam: Power +25Mark the Seasons Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Unova C (Defensive): S-Moves ↑ 5Powers up the user's sync move when Unova Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut: Unova C (Def) on FieldApplies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mark the Seasons Grass Beam: Power +25Mark the Seasons Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Unova C (Defensive) Extension 3Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Unova C (Def) on FieldApplies Unova Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
Rosa & Deerling (2025-03)
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