
Unova
Rosa & Serperior
★★★★★
/
Grass/Tech
Introduction
Rosa & Serperior is a 5-star Grass sync pair in Pokémon Masters EX. Rosa & Serperior's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Rosa & Serperior is D tier, 566th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP430th of 765800
- Attack761st of 765114
- Defense253rd of 765250
- Sp. Atk744th of 765136
- Sp. Def192nd of 765291
- Speed671st of 765236
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 177Lv. 45: 237Lv. 100: 512Lv. 120: 572Lv. 140: 632Lv. 200: 800
- AttackLv. 1: 5Lv. 30: 21Lv. 45: 30Lv. 100: 74Lv. 120: 82Lv. 140: 90Lv. 200: 114
- DefenseLv. 1: 9Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 250
- Sp. AtkLv. 1: 6Lv. 30: 34Lv. 45: 52Lv. 100: 96Lv. 120: 104Lv. 140: 112Lv. 200: 136
- Sp. DefLv. 1: 9Lv. 30: 49Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 291
- SpeedLv. 1: 7Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 236
As Servine
- HPLv. 1: 100Lv. 30: 200Lv. 45: 260Lv. 100: 535Lv. 120: 599Lv. 140: 663Lv. 200: 831
- AttackLv. 1: 7Lv. 30: 23Lv. 45: 32Lv. 100: 76Lv. 120: 84Lv. 140: 92Lv. 200: 116
- DefenseLv. 1: 13Lv. 30: 46Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 254
- Sp. AtkLv. 1: 9Lv. 30: 37Lv. 45: 55Lv. 100: 99Lv. 120: 107Lv. 140: 115Lv. 200: 163
- Sp. DefLv. 1: 14Lv. 30: 56Lv. 45: 83Lv. 100: 204Lv. 120: 228Lv. 140: 252Lv. 200: 324
- SpeedLv. 1: 11Lv. 30: 43Lv. 45: 64Lv. 100: 152Lv. 120: 172Lv. 140: 192Lv. 200: 240
As Serperior
- HPLv. 1: 120Lv. 30: 225Lv. 45: 292Lv. 100: 595Lv. 120: 659Lv. 140: 723Lv. 200: 903
- AttackLv. 1: 10Lv. 30: 26Lv. 45: 35Lv. 100: 79Lv. 120: 87Lv. 140: 95Lv. 200: 119
- DefenseLv. 1: 19Lv. 30: 52Lv. 45: 73Lv. 100: 172Lv. 120: 192Lv. 140: 212Lv. 200: 260
- Sp. AtkLv. 1: 14Lv. 30: 42Lv. 45: 60Lv. 100: 104Lv. 120: 112Lv. 140: 120Lv. 200: 144
- Sp. DefLv. 1: 21Lv. 30: 65Lv. 45: 92Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 352
- SpeedLv. 1: 17Lv. 30: 49Lv. 45: 70Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 246
Sync pair
Moves
5- Energy Ball
Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- X Sp. Atk AllStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
- Time to Energize!Trainer moveStatus·2 MP·Ally (all)
Charges the user's move gauge by 3 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead.
- Giga Drain
Grass·Special·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Grass Sync BeamSync move
Grass·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Stalwart
Sp. Def cannot be lowered.
Evolution
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Time to Energize!: SelflessMove: Time to Energize! Makes opponents target the user for a short time when the user's move is successful while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Shoot for the Stars Leaf Storm: Power +25Shoot for the Stars Leaf Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shoot for the Stars Leaf Storm: Power +25Shoot for the Stars Leaf Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Giga Drain: Move Gauge Refresh 3Move: Giga Drain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Energy Ball: Move Gauge Refresh 3Move: Energy Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Time to Energize!: MP Refresh 2Move: Time to Energize! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Time to Energize!: MP Refresh 2Move: Time to Energize! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Energy Ball: On a Roll 1Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Power Flux 5The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Giga Drain: Master Healer 2Move: Giga Drain Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rosa & Serperior
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